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Proceedings ArticleDOI

Fast Dual Decomposition based Mesh-Graph Clustering for Point Clouds

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TLDR
This work proposes a fast and efficient algorithm to cluster 3D point clouds provided by modern LiDAR sensors based on graph theory and local contextual information that outperforms other state of the art methods, especially in complex scenes.
Abstract
Robust object detection is one of the key tasks for autonomous vehicles. Clustering is the fundamental step for extracting objects from 3D point clouds. We propose a fast and efficient algorithm to cluster 3D point clouds provided by modern LiDAR sensors. The clustering is based on graph theory and local contextual information. Our method encodes weights of graph edges by adopting perceptual laws based on the intrinsic sensor beam pattern. This significantly increases the robustness of the segmentation process. It allows a point-wise clustering even at challenging distances and viewing angles as well as occlusions. For the sake of speed, the clustering pipeline is separated into vertical and horizontal clustering. Therefore, we split the graph into multiple vertical and horizontal line graphs which are processed in parallel. Finally, the partitioned results are merged into coherent objects using a breadth-first search algorithm. Experiments in different suburban datasets have demonstrated that our proposed method outperforms other state of the art methods, especially in complex scenes. A quantitative comparison between our method and other representative clustering methods proves the efficiency and the effectiveness of our work.

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Citations
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Proceedings ArticleDOI

Real-Time clustering and LiDAR-camera fusion on embedded platforms for self-driving cars

TL;DR: Li et al. as mentioned in this paper presented a new approach for LiDAR and camera fusion, that can be suitable to execute within the tight timing requirements of an autonomous driving system, based on a new clustering algorithm developed for the Lidar point cloud, a new technique for the alignment of the sensors, and an optimization of the Yolo-v3 neural network.
Proceedings ArticleDOI

The Greedy Dirichlet Process Filter -An Online Clustering Multi-Target Tracker

TL;DR: GDPF is proposed, a novel multi-target tracker based on the non-parametric Bayesian model called Dirichlet Processes and the fast posterior computation algorithm Sequential Updating and Greedy Search and gets a real-time capable tracking framework without the need of a previous clustering or data association step.
Proceedings ArticleDOI

Unstructured Road SLAM using Map Predictive Road Tracking

TL;DR: The results show that the method is able to capture the road robustly and to improve the global vehicle position under challenging environmental conditions.
Proceedings ArticleDOI

Fast 3D Extended Target Tracking using NURBS Surfaces

TL;DR: In this article, a fast and novel method to jointly estimate the target's unknown 3D shape and dynamics is proposed, which utilizes non-uniform rational B-splines (NURBS) surfaces to approximate the target shape.
Journal ArticleDOI

TRAVEL: Traversable Ground and Above-Ground Object Segmentation Using Graph Representation of 3D LiDAR Scans

TL;DR: TRAVEL is proposed, which performs traversable ground detection and object clustering simultaneously using the graph representation of a 3D point cloud and outperforms other state-of-the-art methods in terms of the conventional metrics and that the newly proposed evaluation metrics are meaningful for assessing the above-ground segmentation.
References
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Journal ArticleDOI

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Journal ArticleDOI

Efficient RANSAC for Point-Cloud Shape Detection

TL;DR: An automatic algorithm to detect basic shapes in unorganized point clouds based on random sampling and detects planes, spheres, cylinders, cones and tori, and obtains a representation solely consisting of shape proxies.
Proceedings ArticleDOI

On the segmentation of 3D LIDAR point clouds

TL;DR: This paper presents a set of segmentation methods for various types of 3D point clouds addressed using ground models of non-constant resolution either providing a continuous probabilistic surface or a terrain mesh built from the structure of a range image, both representations providing close to real-time performance.
Proceedings ArticleDOI

Min-cut based segmentation of point clouds

TL;DR: This work presents a min-cut based method of segmenting objects in point clouds that builds a k-nearest neighbors graph, assumes a background prior, adds hard foreground constraints, and finds the min- cut to compute a foreground-background segmentation.