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Proceedings ArticleDOI

Gaming for middle school students: building virtual worlds

TLDR
It is demonstrated that students are more excited about Computing and Gaming after their camp experience and are interested in pursuing further studies in Gaming and Computing.
Abstract
We can begin engaging new talented students Computer Science students with Gaming as the introduction. Students are already excited and curious about games. Research studies suggests students form opinions about whether they enjoy science or non-science subjects as early as middle school. Furthermore, a student entering high school makes course selections based on their interests of preparing for college or not. The college prep course sequences are the best sequences to prepare students for college science majors including Computer Science. Therefore, it is important for the Gaming and Computing industries to focus our attention and resources on developing young talent at the middle school and early high-school years. The Computer Science Department at Spelman College has implemented one approach to address this need. We have implemented summer camp with follow-up workshops during the subsequent school year. Our summer camps are called CARE Summer Computer Camps and are funded by participant fees subsidized by an NSF [7] Broadening Participation in Computing (BPC) grant. One of the major components of the CARE Camps is to introduce students to computer programming by building interactive virtual worlds. Constructing interactive virtual worlds is a necessary component to building games. Students are introduced to the design and implementation aspects of game development through virtual world development. In this paper we present our CARE curriculum and the results of our evaluations. We demonstrate that students are more excited about Computing and Gaming after their camp experience and are interested in pursuing further studies in Gaming and Computing.

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Citations
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Proceedings ArticleDOI

Effective and sustainable computing summer camps

TL;DR: The rationale for the camps, the evaluation results that demonstrate positive attitude changes and increases in learning, and the business model that makes them financially sustainable are presented.
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Exploring careers while learning Alice 3D: a summer camp for middle school girls

TL;DR: A study conducted during a summer program for middle school girls that emphasized possible future careers that rely on computer technology with computer technology as the central theme is discussed.
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Camp CyberGirls: using a virtual world to introduce computing concepts to middle school girls

TL;DR: The design and results of a one-week, residential summer camp experience that introduced computing concepts to middle school girls in the context of an online, multiplayer, virtual world known as the Curiosity Grid provide a strong argument thatmiddle school girls can handle the challenge of this approach and even be enthusiastic about it.
Journal Article

Robotics summer camps as a recruiting tool: a case study

TL;DR: Pre and Post tests were administered to the students which included content questions and interest-level questions related to STEM careers, in particular Technology and Engineering.
References
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Journal Article

Alice: a 3-D tool for introductory programming concepts

TL;DR: A new tool is presented that provides a possible approach to actively engage students in increasing their knowledge and skills in these areas of programming, and the tool is Alice, a 3-D interactive animation environment.
Journal ArticleDOI

Inspiring students to pursue computing degrees

TL;DR: Their aspirations are the authors' possibilities and their dreams are their hopes.
Proceedings ArticleDOI

Alice, middle schoolers & the imaginary worlds camps

TL;DR: The Imaginary Worlds Camps is a summer program in which Carnegie Mellon's Alice software is used to address problems before students reach high school, and the preliminary results are quite encouraging.
Journal ArticleDOI

Restoring the popularity of computer science

TL;DR: Inaccurate impressions of the opportunities of 21st century CS are shrinking the next generation of IT professionals and by dispelling incorrect beliefs about employment and by improving pre-college education.
Proceedings ArticleDOI

Pilot summer camps in computing for middle school girls: from organization through assessment

TL;DR: The experience in conducting pilot summer camps in computing for middle school girls is described, from conception through assessment, including how the camps were funded, conducted, advertised and assessed.
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We demonstrate that students are more excited about Computing and Gaming after their camp experience and are interested in pursuing further studies in Gaming and Computing.