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Journal ArticleDOI

Human-computer interaction using eye-gaze input

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TLDR
The eye-gaze interface technology, its implementation in Erica, and its application as a prosthetic device are described.
Abstract
A description is given of Erica, a computer workstation with a unique user interface. The workstation is equipped with imaging hardware and software, which automatically record a digital portrait of the user's eye. From the features of the current portrait, the interface calculates the approximate location of the user's eye-gaze on the computer screen. The computer then executes commands associated with the menu option currently displayed at this screen location. In this way, the user can interact with the computer, run applications software, and manage peripheral devices-all simply by looking at an appropriate sequence of menu options displayed on the screen. The eye-gaze interface technology, its implementation in Erica, and its application as a prosthetic device are described. >

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Journal ArticleDOI

In the Eye of the Beholder: A Survey of Models for Eyes and Gaze

TL;DR: This review shows that, despite their apparent simplicity, the development of a general eye detection technique involves addressing many challenges, requires further theoretical developments, and is consequently of interest to many other domains problems in computer vision and beyond.
Book ChapterDOI

Eye Tracking in Human-Computer Interaction and Usability Research: Ready to Deliver the Promises

TL;DR: This chapter discusses the application of eye movements to user interfaces, both for analyzing interfaces (measuring usability) and as an actual control medium within a human–computer dialogue.
Journal ArticleDOI

The use of eye movements in human-computer interaction techniques: what you look at is what you get

TL;DR: In this paper, the usefulness of eye movements as a fast and convenient auxiliary user-to-computer communication mode was investigated, and the first eye movement-based interaction techniques were devised and implemented in a laboratory.
Journal ArticleDOI

Real-time nonintrusive monitoring and prediction of driver fatigue

TL;DR: A probabilistic model is developed to model human fatigue and to predict fatigue based on the visual cues obtained, and it was found to be reasonably robust, reliable, and accurate in fatigue characterization.
Journal ArticleDOI

Eye gaze tracking techniques for interactive applications

TL;DR: A detailed description of the pupil-corneal reflection technique is presented due to its claimed usability advantages, and it is shown that this method is still not quite appropriate for general interactive applications.
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In this way, the user can interact with the computer, run applications software, and manage peripheral devices-all simply by looking at an appropriate sequence of menu options displayed on the screen.