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Open AccessJournal ArticleDOI

Learning to bid in bridge

Asaf Amit, +1 more
- 01 Jun 2006 - 
- Vol. 63, Iss: 3, pp 287-327
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TLDR
A new decision-making algorithm that allows models to be used for both opponent agents and partners, while utilizing a novel model-based Monte Carlo sampling method to overcome the problem of hidden information is presented.
Abstract
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In addition, the partial observability of the game makes it impossible to predict the outcome of each action. In this paper we present a new decision-making algorithm that is capable of overcoming these problems. The algorithm allows models to be used for both opponent agents and partners, while utilizing a novel model-based Monte Carlo sampling method to overcome the problem of hidden information. The paper also presents a learning framework that uses the above decision-making algorithm for co-training of partners. The agents refine their selection strategies during training and continuously exchange their refined strategies. The refinement is based on inductive learning applied to examples accumulated for classes of states with conflicting actions. The algorithm was empirically evaluated on a set of bridge deals. The pair of agents that co-trained significantly improved their bidding performance to a level surpassing that of the current state-of-the-art bidding algorithm.

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Book ChapterDOI

Reinforcement Learning in Games

TL;DR: The basic reinforcement learning algorithms are rarely sufficient for high-level gameplay, so it is essential to discuss the additional ideas, ways of inserting domain knowledge, implementation decisions that are necessary for scaling up.

Recent Advances in Machine Learning and Game Playing

TL;DR: The most important achievements of this field are highlighted and some important recent advance in game-playing applications are summarized.
Proceedings ArticleDOI

Bridge Bidding with Imperfect Information

TL;DR: It is shown that a special form of a neural network, called a self-organizing map (SOM), can be used to effectively bid no trump hands and is an ideal mechanism for modeling the imprecise and ambiguous nature of the game.
Posted Content

Automatic Bridge Bidding Using Deep Reinforcement Learning

TL;DR: In this paper, a deep reinforcement learning model was proposed to learn to bid automatically based on the raw card data for bridge zero-sum games without the aid of human domain knowledge.
Proceedings Article

Contract Bridge Bidding by Learning.

TL;DR: A novel learning framework to let a computer program learn its own bidding decisions is proposed and it is found that it performs competitively to the champion computer bridge program that mimics human bidding decisions.
References
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Book ChapterDOI

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Proceedings ArticleDOI

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Journal ArticleDOI

Model-based learning of interaction strategies in multi-agent systems

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Using knowledge about the opponent in game-tree search

TL;DR: This thesis investigates factors contributing to error both in the structure of game domains and in properties of the opponent's search strategy, and derives several interesting properties of random games, including difficulty-related characteristics.
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