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Proceedings ArticleDOI

Measurement of absolute latency for video see through augmented reality

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TLDR
A stable and comparable way of estimating the latency in a video see through AR system by encoding the time in the image and decoding the time after camera feedback, and proposing to visualize the measurements in a histogram.
Abstract
Latency is a key property of video see through AR systems since users' performance is strongly related to it. However, there is no standard way of latency measurement of an AR system in the literature. We have created a stable and comparable way of estimating the latency in a video see through AR system. The latency is estimated by encoding the time in the image and decoding the time after camera feedback. We have encoded the time as a translation of a circle in the image. The cross ratio has been used as an image feature that is preserved in a projective transformation. The encoding allows for a simple but accurate way of decoding. We show that this way of encoding has an adequate accuracy for latency measurements. As the method allows for a series of automatic measurements we propose to visualize the measurements in a histogram. This histogram reveals meaningful information about the system other than the mean value and standard deviation of the latency. The method has been tested on four different AR systems that use different camera technology, resolution and frame rates.

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Citations
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Journal ArticleDOI

Advanced Medical Displays: A Literature Review of Augmented Reality

TL;DR: This paper not only reviews the related literature but also establishes the relationship between subsets of this body of work in medical augmented reality and discusses the remaining challenges for this young and active multidisciplinary research community.
Journal ArticleDOI

Measuring Latency in Virtual Environments

TL;DR: A simple mechanical simulator designed to simulate a VE with various amounts of latency that can be finely controlled is described and a new latency measurement technique called Automated Frame Counting is developed to assist in assessing latency using high speed video.
Journal ArticleDOI

Latency and Cybersickness: Impact, Causes, and Measures. A Review

TL;DR: The causes and effects of latency with regard to cybersickness are described, different existing approaches to measure and report latency are reported on, and readers are provided with the knowledge to understand and reports latency for their own applications, evaluations, and experiments.
Proceedings ArticleDOI

Influence of visual and haptic delays on stiffness perception in augmented reality

TL;DR: A user study investigates the effect of visual and haptic delays on the perception of stiffness in augmented reality systems and finds that delays for haptic feedback resulted in decreased perceived stiffness, while visual delays caused an increase in perceived stiffness.
Proceedings ArticleDOI

Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments

TL;DR: The mixed voxel reality system serves as a platform for low-cost presence research and studies on human perception and cognition, a host of diagnostic and therapeutic applications, and for a variety of Mixed Reality applications where users' embodiment is important.
References
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Journal ArticleDOI

Reaching for objects in VR displays: lag and frame rate

TL;DR: The results from three experimental studies of reaching behavior in a head-coupled stereo display system with a hand-tracking subsystem for object selection are reported, finding that lag in the head-tracking system is relatively unimportant in predicting performance, whereaslag in the hand- tracking system is critical.
Journal ArticleDOI

Dynamic registration correction in video-based augmented reality systems

TL;DR: Applications of this powerful visualization tool include previewing proposed buildings in their natural settings, interacting with complex machinery for purposes of construction or maintenance training, and visualizing in-patient medical data such as ultrasound.
Proceedings ArticleDOI

Managing latency in complex augmented reality systems

TL;DR: General methods for handling multiple data streams with different latency values associated with them in a working AR system and how to measure the latency differences, adjust the moment of sampling, and interpolate or extrapolate data streams are given.
Book ChapterDOI

Depth perception: a major issue in medical AR: evaluation study by twenty surgeons

TL;DR: Novel visualization techniques that are designed to overcome misleading depth perception of trivially superimposed virtual images on the real view are described and evaluated to guide future research and development on medical augmented reality.
Proceedings ArticleDOI

Augmented workspace: designing an AR testbed

TL;DR: The user sits at the table and performs a manual task, guided by computer graphics overlaid on to his view, generating a stable augmentation with no apparent jitter visible in the composite images.