Book ChapterDOI
Modeling for Meaningful Learning
David H. Jonassen,Johannes Strobel +1 more
- pp 1-27
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In this paper, the authors argue that the goal of formal education should be meaningful learning and that meaningful learning is necessarily social, collaborative, intentional, authentic, and active, and that the result of meaningful learning lies in its cognitive residue, the learner's mental model.Abstract:
In the first part of the chapter, we argue that the goal of formal education should be meaningful learning. Meaningful learning is necessarily social, collaborative, intentional, authentic, and active. The result of meaningful learning lies in its cognitive residue, the learner’ mental model.read more
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Co-Lab: research and development of an online learning environment for collaborative scientific discovery learning
TL;DR: An overview of how design challenges were addressed within Co-Lab, a collaborative learning environment in which groups of learners can experiment through simulations and remote laboratories, and express acquired understanding in a runnable computer model is presented.
REVIEW OF ASSESSMENT IN GAME-BASED LEARNING Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
Dirk Ifenthaler,Deniz Eseryel +1 more
TL;DR: Game-Based Learning (GBL) is a research field that has acquired academic credibility through a research agenda, scientific events, and specialized publication means (see as discussed by the authors for a list of GBL journals, see SEGAN, n. d).
Journal ArticleDOI
Motivation and performance within a collaborative computer-based modeling task: relations between students’ achievement goal orientation, self-efficacy, cognitive processing, and achievement
TL;DR: In this article, a conceptual model of relations among achievement goal orientation, self-efficacy, cognitive processing, and achievement of students working within a particular collaborative task context was tested.
BookDOI
Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
TL;DR: The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning and will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences.
Journal ArticleDOI
Computational thinking development through creative programming in higher education
TL;DR: The need for a human assessment of creative programming while pointing the limits of an automated analytical tool, which does not reflect the creative diversity of the Scratch projects and overrates algorithmic complexity is suggested.
References
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Book
Tractatus Logico-Philosophicus
TL;DR: The Tractatus Logico-Philosophicus as discussed by the authors was the only philosophical work that Ludwig Wittgenstein (1889-1951) published during his lifetime, and it immediately convinced many of its readers and captured the imagination of all.
MonographDOI
Learning by expanding: An activity-theoretical approach to developmental research
TL;DR: This chapter discusses the emergence of learning activity as a historical form of human learning and the zone of proximal development as the basic category of expansive research.
Book
The Elementary Forms of Religious Life
TL;DR: In this article, Fields has given us a splendid new translation of the greatest work of sociology ever written, one we will not be embarrassed to assign to our students, in addition she has written a brilliant and profound introduction.
Journal ArticleDOI
Mental Models: Towards a Cognitive Science of Language, Inference, and Consciousness
TL;DR: Johnson-Laird as discussed by the authors argues that we apprehend the world by building inner mental replicas of the relations among objects and events that concern us, and provides both a blueprint for building such a model and numerous important illustrations of how to do it.