Q2. What are the future works mentioned in the paper "Moving on from weiser’s vision of calm computing: engaging ubicomp experiences" ?
Three areas of research were suggested as to how this could be achieved ; but, equally, there are others where there is much potential for enhancing and extending human activities ( e. g., vineyard computing [ 11 ], firefighting [ 24 ] and sports ). The ‘ excitement of interaction ’ that Weiser suggested forsaking in the pursuit of a vision of calm living should be embraced again, enabling users, designers and researchers to participate in the creation of a new generation of user experiences that go beyond what is currently possible with their existing bricolage of tools and media.
Q3. What are the key questions in context-aware computing?
Key questions in context-aware computing concern what to sense, what form and what kind of information to represent to augment ongoing activities.
Q4. What was the central aspiration running through these early efforts?
A central aspiration running through these early efforts was that the environment, the home, and their possessions would be aware, adapt and respond to their varying comfort needs, individual moods and information requirements.
Q5. What is the purpose of the UbiComp toolkit?
The toolkit comprises sensors, motors, lights, microcomputers, and other physical and electrical devices that can be easily programmed and assembled to make them react, interact and communicate, enabling “musical sculptures, interactive jewelry, dancing creatures and other playful inventions” to be created by children and adults alike.
Q6. What are the areas where there is likely to be obvious benefits to scientists?
Areas where there is likely to be obvious benefits to scientists through the integration of UbiComp and computational tools are environmental science and climate change.
Q7. What is the importance of integrating and replaying the masses of digital recordings?
It also entails figuring out how to integrate and replay, in meaningful and powerful ways, the masses of digital recordings that are begin gathered and archived such that professionals and researchers can perform new forms of computation and problem-solving, leading to novel insights.
Q8. What kind of technology was used to present certain kinds of digital augmentations?
Several handcrafted listening, recording and viewing devices were created to present certain kinds of digital augmentations, such as sounds of biological processes, images of organisms, and video clips of life cycles.
Q9. What technologies were used to encourage the children to explore and reflect?
The Ambient Wood project used an assortment of UbiComp technologies to encourage more self-initiation in inquiry and reflective learning.
Q10. What is the advantage of UbiComp toolkits over physical artifacts?
a benefit of UbiComp toolkits over physical artifacts is that they offer new opportunities to combine physical interaction, through manipulation of objects or tools or through physical body postural movement andlocation, with new ways of interacting, through digital technology.
Q11. What are some examples of projects that have pioneered the design of new physical-digital?
Examples of projects that have pioneered the design of novel physical-digital spaces to facilitate creativity and reflection include the Hunting of the Snark [32], Ambient Wood [36], RoomQuake [33]
Q12. What is the main argument in this paper?
In this paper The authorargue that progress in UbiComp research has been hampered by intractable computational and ethical problems and that the authors need to begin taking stock of both the dream and developments in the field.
Q13. What is the scope for utilizing UbiComp technologies to enhance computation thinking?
There is much scope, too, for utilizing UbiComp technologies to enhance computation thinking, through integrating sensor-based instrumentation in the medical, environmental and chemical sciences.
Q14. What are the three promising areas of UbiComp?
Three of the most promising areas are described below: (i) playful and learning practices, (ii) scientific practices and (iii) persuasive practices.
Q15. What is the advantage of UbiComp toolkits?
An advantage of such lightweight, off-the-shelf tangible toolkits is that they offer many opportunities for different user groups (e.g., educators, consultants) to assemble and appropriate in a range of settings, such as schools, waiting rooms, playgrounds, national parks, and museums.
Q16. What is the key question that needs to be addressed?
A key question that needs to be addressed is whether UbiComp technologies are more (or less) effective compared with other technologies in changing behavior.