Patent
Online gaming spectator system
TLDR
In this paper, during an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators.Abstract:
During an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators. The spectator data streams can be formatted and provided with content appropriate for use by different types of spectator devices used by the spectators. The spectator process can also automatically generate virtual commentary appropriate for the action occurring in the event for inclusion in the spectator data streams. A media server receives the rendered data streams and distributes them to the electronic devices being used by the spectators. The distribution can be delayed to avoid a spectator conveying information to a participant that would provide an unfair advantage. Executable code can be included in the spectator data stream to provide additional functionality and facilitate interaction between the spectators, and to enable a spectator to also “play” the game.read more
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Patent
Interactive gaming system with animated, real-time characters
TL;DR: In this paper, the authors present a system that enables users to interact with one another during electronic game play with animated imagery, which includes a central processing unit having character-building menus and certain character-directing commands.
Patent
Integrating games systems with a spectating system
Hok Peng Leung,David Hendrik Verfaillie,Patrick Gilmore,Ethan Zane Evans,Michael Anthony Willette,Christopher Paul Dury,Collin Charles Davis,Richard Bantegui,Francis Xavier Surjo-Subagio,Michael Anthony Frazzini,Michael Martin George,Rohit Garg,Robert Harvey Oates +12 more
TL;DR: In this article, a spectating system that exposes an application programming interface (API) to game systems is presented, which generates content for the broadcasts based at least in part on the game metadata.
Patent
Spectating data service for a spectating system
TL;DR: In this paper, a spectating system that stores audiovisual (A/V) content for broadcasts and collects and stores spectating data including spectator interactions with the broadcasts and broadcast content, exposes the data and A/V content to consumers such as game developers, online merchants, or broadcasters.
Patent
Wireless game/audio system and method
TL;DR: In this article, the authors describe methods and systems for providing multiple audio streams such as Game Audio stream and Network Chat audio stream, to a headset of a user of a game console.
Patent
Session recording and playback with selective information masking
TL;DR: In this paper, a computer-implemented method for session processing includes identifying a type of data item that is presented to a user by a computerized system, and a session in which the user interacts with the computer-ized system is recorded, while refraining from presenting the detected data item in the replayed session.
References
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Journal ArticleDOI
A context-aware decision engine for content adaptation
Wai Yip Lum,Francis C. M. Lau +1 more
TL;DR: This quality-of-service-aware decision engine automatically negotiates for the appropriate adaptation decision for synthesizing an optimal content version for mobile devices.
Patent
Wireless game control system
TL;DR: In this article, a wireless system for video game control comprised of a base transceiver engaged with an electronic game device where the base transceivers communicate wirelessly with one or more wireless controllers concurrently and implements a variety of techniques to achieve significant advantages.
Patent
System and method to provide a spectator experience for networked gaming
TL;DR: In this article, a spectator experience corresponding to an occurrence of one or more games or events is generated based on each associated occurrence, which can provide an indication of the spectators' presence, which is made available to the spectators and/or to the participants of the game.
Patent
Graphical video systems
TL;DR: In this article, the position of players in a sports event is identified and this data is used to create a 3D image of the event enabling the event to be viewed from any desired angle and also enabling the data to be transmitted to remote viewers.
Patent
Methods and systems for game broadcasting on the internet
TL;DR: In this paper, the authors present a method and system for game broadcasting on the Internet, which includes a step to collect game data on the data exchanges, and file inputs and outputs arising during the network games between a network game server and a player's computer, or between players' computers.