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Patent

Online gaming spectator system

TLDR
In this paper, during an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators.
Abstract
During an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators. The spectator data streams can be formatted and provided with content appropriate for use by different types of spectator devices used by the spectators. The spectator process can also automatically generate virtual commentary appropriate for the action occurring in the event for inclusion in the spectator data streams. A media server receives the rendered data streams and distributes them to the electronic devices being used by the spectators. The distribution can be delayed to avoid a spectator conveying information to a participant that would provide an unfair advantage. Executable code can be included in the spectator data stream to provide additional functionality and facilitate interaction between the spectators, and to enable a spectator to also “play” the game.

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References
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Journal ArticleDOI

A context-aware decision engine for content adaptation

TL;DR: This quality-of-service-aware decision engine automatically negotiates for the appropriate adaptation decision for synthesizing an optimal content version for mobile devices.
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Wireless game control system

TL;DR: In this article, a wireless system for video game control comprised of a base transceiver engaged with an electronic game device where the base transceivers communicate wirelessly with one or more wireless controllers concurrently and implements a variety of techniques to achieve significant advantages.
Patent

System and method to provide a spectator experience for networked gaming

TL;DR: In this article, a spectator experience corresponding to an occurrence of one or more games or events is generated based on each associated occurrence, which can provide an indication of the spectators' presence, which is made available to the spectators and/or to the participants of the game.
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Graphical video systems

TL;DR: In this article, the position of players in a sports event is identified and this data is used to create a 3D image of the event enabling the event to be viewed from any desired angle and also enabling the data to be transmitted to remote viewers.
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Methods and systems for game broadcasting on the internet

Oh Dong Gweon
TL;DR: In this paper, the authors present a method and system for game broadcasting on the Internet, which includes a step to collect game data on the data exchanges, and file inputs and outputs arising during the network games between a network game server and a player's computer, or between players' computers.