Patent
Online gaming spectator system
TLDR
In this paper, during an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators.Abstract:
During an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators. The spectator data streams can be formatted and provided with content appropriate for use by different types of spectator devices used by the spectators. The spectator process can also automatically generate virtual commentary appropriate for the action occurring in the event for inclusion in the spectator data streams. A media server receives the rendered data streams and distributes them to the electronic devices being used by the spectators. The distribution can be delayed to avoid a spectator conveying information to a participant that would provide an unfair advantage. Executable code can be included in the spectator data stream to provide additional functionality and facilitate interaction between the spectators, and to enable a spectator to also “play” the game.read more
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Patent
Systems and methods for a unified game experience in a multiplayer game
Roy Harvey,Nghia Do +1 more
TL;DR: In this article, a system consisting of game state information, a first user device, a second user device and a processing server is presented, where the communication module is configured to receive the first and second user selections, respectively, associated with gameplay of a multiplayer game.
Patent
Start of game delay via spectator function for use in television production
TL;DR: In this article, the authors present a system for presenting video game contests via television, which comprises a network of gaming platforms, wherein each game platform in the network has a video output and at least one spectator platform has a delayed start in the video game contest.
Patent
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Management and broadcasting of live multiplayer video game activity
TL;DR: In this paper, a method of managing a live broadcast of multiplayer video game activity operates a multiplayer game server system to provide game data to a plurality of client devices, the game data defining a multiplayer video games environment that includes an plurality of game characters.
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Procédé de traitement d'un flux multimédia, dispositif et programme d'ordinateur correspondants
TL;DR: In this article, a plateforme de distribution numerique d'applications interactives is used to facilitate the transmission of a flux multimedia modifie to a terminal.
References
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Journal ArticleDOI
A context-aware decision engine for content adaptation
Wai Yip Lum,Francis C. M. Lau +1 more
TL;DR: This quality-of-service-aware decision engine automatically negotiates for the appropriate adaptation decision for synthesizing an optimal content version for mobile devices.
Patent
Wireless game control system
TL;DR: In this article, a wireless system for video game control comprised of a base transceiver engaged with an electronic game device where the base transceivers communicate wirelessly with one or more wireless controllers concurrently and implements a variety of techniques to achieve significant advantages.
Patent
System and method to provide a spectator experience for networked gaming
TL;DR: In this article, a spectator experience corresponding to an occurrence of one or more games or events is generated based on each associated occurrence, which can provide an indication of the spectators' presence, which is made available to the spectators and/or to the participants of the game.
Patent
Graphical video systems
TL;DR: In this article, the position of players in a sports event is identified and this data is used to create a 3D image of the event enabling the event to be viewed from any desired angle and also enabling the data to be transmitted to remote viewers.
Patent
Methods and systems for game broadcasting on the internet
TL;DR: In this paper, the authors present a method and system for game broadcasting on the Internet, which includes a step to collect game data on the data exchanges, and file inputs and outputs arising during the network games between a network game server and a player's computer, or between players' computers.