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Proceedings ArticleDOI

Pervasive games in ludic society

TLDR
This paper charts how pervasive games emerge from the intersection of two long-standing cultural trends, the increasing blurring of fact and fiction in media culture, and the movements struggling over public space.
Abstract
In this paper we chart how pervasive games emerge from the intersection of two long-standing cultural trends, the increasing blurring of fact and fiction in media culture, and the movements struggling over public space. During the past few decades a third trend has given a new meaning to media fabrication and street cultures: the rise of ludus in the society through maturation of the gamer generations. As more and more activities are perceived as games in the contemporary society, fabricated media expression and performative sports pave the way for a new way of gaming. Born in the junction of playful, ordinary and fabricated, pervasive games toy with conventions and configurations of contemporary media.

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Book

스크린 위의 삶 = Life on the screen : identity in the age of the internet

Sherry Turkle, +1 more
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Journal ArticleDOI

At least nine ways to play : approaching gamer mentalities

TL;DR: In this article, the authors presented the results of a three-year study in which they sought for new ways to approach digital games cultures and playing practices, finding that the majority of digital games take place between "casual relaxing" and "committed entertaining" where the multiplicity of experiences, feelings and understandings that people have about their playing and digital games is wide-ranging.
Posted Content

The Ambiguity of Games: Histories and Discourses of a Gameful World

TL;DR: This paper analyzed the current discourses surrounding gamification and the ludification of culture as rhetorics in Kenneth Burke's (1950) sense: different worldviews and moral politics, manifest in different languages.
Journal ArticleDOI

Ludic Learning: Exploration of TLE TeachLivETM and Effective Teacher Training

TL;DR: This article explores TLE TeachLivETM in terms of the ludology, paideic user experience, the source of theLudus, and outcomes of theludic nature of the experience.

Studying the elusive experience of pervasive games

TL;DR: The challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in previous research are discussed, to open discussion on the situated methodology of qualitative study of evaluating and researching pervasive play.
References
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Book

스크린 위의 삶 = Life on the screen : identity in the age of the internet

Sherry Turkle, +1 more
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Book

Rules of Play: Game Design Fundamentals

TL;DR: This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games.
Book

Life on the Screen: Identity in the Age of the Internet

Sherry Turkle
TL;DR: In this article, Sherry Turkle, a Professor of the Sociology of Science at MIT and a licensed psychologist, uses Internet MUDs as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Book

The experience economy : work is theatre & every business a stage

TL;DR: Pine and Gilmore as discussed by the authors argue that the future economic growth lies in the value of experiences and transformations, and that good and services are no longer enough to transform what they produce.
Book

Amusing Ourselves to Death: Public Discourse in the Age of Show Business

Neil Postman
TL;DR: In this paper, Postman alerts us to the real and present dangers of this state of affairs, and offers compelling suggestions as to how to withstand the media onslaught and how to shape our lives to serve out highest goals.