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Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems

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TLDR
It is observed that (discrete-time) Quasi-Birth-Death Processes (QBDs) are equivalent, in a precise sense, to probabilistic 1-Counter Automata (p1CAs).
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This article is published in Performance Evaluation.The article was published on 2010-09-01 and is currently open access. It has received 12 citations till now. The article focuses on the topics: Tree (data structure).

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Citations
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Reachability Games on Extended Vector Addition Systems with States

TL;DR: In this paper, the authors consider two-player turn-based games with zero reachability and zero safety objectives generated by extended vector addition systems with states and identify several decidable and even tractable subcases of this problem obtained by restricting the number of counters and/or the sets of target configurations.
Proceedings ArticleDOI

One-Counter Stochastic Games

TL;DR: Both qualitative limit problems and qualitative termination problems for OC-SSGs are already at least as hard as Condon's quantitative decision problem for finite-state SSGs.
Journal ArticleDOI

Recursive Markov Decision Processes and Recursive Stochastic Games

TL;DR: It is shown both problems are undecidable for multi-exit RMDPs, but are decidable for 1-RMDPs and 1-RSSGs, and more general model-checking problems with respect to linear-time temporal properties are undECidable even for a fixed property.
Journal ArticleDOI

Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems

TL;DR: The upper bound proof for QBDs combines several ingredients: a detailed analysis of the structure of 1-counter automata, an iterative application of a classic condition number bound for errors in linear systems, and a very recent constructive bound on the performance of Newton's method for monotone systems of polynomial equations.
Posted Content

Runtime Analysis of Probabilistic Programs with Unbounded Recursion

TL;DR: In this paper, the authors studied termination time and recurrence time in probabilistic pushdown automata (pPDA) and obtained bounds for the frequency of long request-service cycles.
References
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Book ChapterDOI

Reachability games on extended vector addition systems with states

TL;DR: Several decidable and even tractable subcases of this problem of deciding thewinner in two-player turn-based games with zero-reachability and zero-safety objectives obtained by restricting the number of counters and/or the sets of target configurations are identified.
Proceedings ArticleDOI

One-Counter Stochastic Games

TL;DR: Both qualitative limit problems and qualitative termination problems for OC-SSGs are already at least as hard as Condon's quantitative decision problem for finite-state SSGs.
Journal ArticleDOI

Recursive Markov Decision Processes and Recursive Stochastic Games

TL;DR: It is shown both problems are undecidable for multi-exit RMDPs, but are decidable for 1-RMDPs and 1-RSSGs, and more general model-checking problems with respect to linear-time temporal properties are undECidable even for a fixed property.
Journal ArticleDOI

Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems

TL;DR: The upper bound proof for QBDs combines several ingredients: a detailed analysis of the structure of 1-counter automata, an iterative application of a classic condition number bound for errors in linear systems, and a very recent constructive bound on the performance of Newton's method for monotone systems of polynomial equations.
Posted Content

Runtime Analysis of Probabilistic Programs with Unbounded Recursion

TL;DR: In this paper, the authors studied termination time and recurrence time in probabilistic pushdown automata (pPDA) and obtained bounds for the frequency of long request-service cycles.