Serious Video Game as Mediator of Geometric Representations - Algebraicas of Quadraphical Surfaces
Karla Liliana Puga Nathal,Diego Armando Guillén de la Cruz,Humberto Bracamontes del Toro,Juan Carlos Martínez Sandoval,María Eugenia Puga Nathal,Salvador Esparza Godínez +5 more
TLDR
A qualitative study was developed to show if through the videogame, learning is promoted in the student regarding the transit between the semiotic registries considered, finding positive results and growth opportunities of the proposal.Abstract:
We present the results of a research whose objective was to promote visualization skills in engineering students of the Technological Institute of Cd. Guzman, in the appropriation of the concept of quadratic surfaces. For which, it is proposed the implementation of a serious videogame called "Quadratic Identity" where the student related two records of semiotic representation of said concept, designed in an immersive virtual reality environment and based on the user-centered methodology for its design, considering both the concepts of gamification, those proposed by serious video games. The user must have access, before playing, the theoretical part of the mathematical concepts treated and then play to evaluate this theory. A qualitative study was developed to show if through the videogame, learning is promoted in the student regarding the transit between the semiotic registries considered, finding positive results and growth opportunities of the proposal.read more
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