scispace - formally typeset
Open AccessProceedings Article

SIVHA, visual speech synthesis system.

Reads0
Chats0
TLDR
SIVHA, a high quality Spanish speech synthesis system for severe disabled persons controlled by their eye movements, follows the eye-gaze of the patients along the screen and constructs the text with the selected words.
Abstract
This paper presents SIVHA, a high quality Spanish speech synthesis system for severe disabled persons controlled by their eye movements. The system follows the eye-gaze of the patients along the screen and constructs the text with the selected words. When the user considers that the construction of the message has been finished, the synthesis of the message can be ordered. The system is divided in three modules. The first one determines the point of the screen the user is looking at, the second one is an interface to construct the sentences and the third one is the synthesis itself.

read more

Citations
More filters
Journal ArticleDOI

Eye tracking: Pupil orientation geometrical modeling

TL;DR: This paper starts modeling a whole video-oculographic system and presents a simple expression for pupil orientation based on framework physical parameters, which exhibits lower errors than other generic mathematical expressions, which normally need more calibration points to construct a competent model.
Proceedings ArticleDOI

Robust algorithm for pupil-glint vector detection in a video-oculography eyetracking system

TL;DR: This work presents a robust real time algorithm for an eye tracking system employing the well-known bright-pupil technique that performs an effective detection of the pupil and glint positions in the image.
Journal ArticleDOI

A motion attention model based on rarity weighting and motion cues in dynamic scenes

TL;DR: This work designed a bio-inspired vision attention model, and added the rarity measurement onto it, and indicated the visual attention model outperforms several state-of-the-art motion attention models.
References
More filters
Book

Eye tracking in advanced interface design

TL;DR: This chapter describes the relevant characteristics of the human eye, eye tracking technology, how to design interaction techniques that incorporate eye movements into the user-computer dialogue in a convenient and natural way, and the relationship between eye movement interfaces and virtual environments.