Journal ArticleDOI
Slow Technology – Designing for Reflection
Lars Hallnäs,Johan Redström +1 more
- Vol. 5, Iss: 3, pp 201-212
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TLDR
The aim of this paper is to develop a design philosophy for slow technology, to discuss general design principles and to revisit some basic issues in interaction design from a more philosophical point of view.Abstract:
As computers are increasingly woven into the fabric of everyday life, interaction design may have to change – from creating only fast and efficient tools to be used during a limited time in specific situations, to creating technology that surrounds us and therefore is a part of our activities for long periods of time. We present slow technology: a design agenda for technology aimed at reflection and moments of mental rest rather than efficiency in performance. The aim of this paper is to develop a design philosophy for slow technology, to discuss general design principles and to revisit some basic issues in interaction design from a more philosophical point of view. We discuss examples of soniture and informative art as instances of slow technology and as examples of how the design principles can be applied in practice.read more
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A stage-based model of personal informatics systems
TL;DR: A stage-based model of personal informatics systems composed of five stages (preparation, collection, integration, reflection, and action) is derived and barriers in each of the stages are identified.
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Reflective design
TL;DR: Reflective design combines analysis of the ways in which technologies reflect and perpetuate unconscious cultural assumptions, with design, building, and evaluation of new computing devices that reflect alternative possibilities.
Proceedings ArticleDOI
Heuristic evaluation of ambient displays
TL;DR: A technique for evaluating the usability and effectiveness of ambient displays and a modified set of heuristics were defined, showing that heuristic evaluation is an effective technique for identifying usability issues with ambient displays.
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Common Sense Reasoning for Detection, Prevention, and Mitigation of Cyberbullying
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References
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The Computer for the 21st Century
TL;DR: Consider writing, perhaps the first information technology: The ability to capture a symbolic representation of spoken language for long-term storage freed information from the limits of individual memory.
Proceedings ArticleDOI
Tangible bits: towards seamless interfaces between people, bits and atoms
Hiroshi Ishii,Brygg Ullmer +1 more
TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
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The psychology of everyday things
TL;DR: In this paper, the authors argue that even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door.
BookDOI
Information ecologies: using technology with heart
Bonnie Nardi,Vicki L. O'Day +1 more
TL;DR: Bon Bonnie Nardi and Vicki O'Day as discussed by the authors argue that the common rhetoric about technology falls into two extreme categories: uncritical acceptance or blanket rejection, and call for responsible, informed engagement with technology in local settings, which they call information ecologies.