scispace - formally typeset
Book ChapterDOI

Subjectively Experienced Time in Human-Computer Interaction: The Role of Passage of Time in User Experience

TLDR
The investigation of subjectively experienced time improves the understanding of UX and leads to a lower perceived usability and a lower overall UX while attractiveness and valence were not affected.
Abstract
A study by Sackett et al (2010) indicates that participants attribute more fun to an activity when they have the impression that time flies by We investigate if this effect also occurs in human-computer interaction and impacts on User Experience (UX) We induced differences in the subjective passage of time by dividing the participants (n = 61) into three groups Although all participants performed the same tasks for 10 min, the groups received different information about the duration of their activities (10, 20, or 5 min) This manipulation should invoke the impression that time passed normally, fast or slowly Results showed that only a feeling of time passing by slowly could be induced This temporal illusion led to a lower perceived usability and a lower overall UX while attractiveness and valence were not affected We conclude that the investigation of subjectively experienced time improves the understanding of UX

read more

Citations
More filters
Journal ArticleDOI

Dissociating passage and duration of time experiences through the intensity of ongoing visual change

TL;DR: In this paper , the influence of low-level visual stimuli on the experience of passage and duration of time in 10-30 s intervals was investigated in a starfield environment. But the results strongly suggest differential psychological processes underlying the ability to estimate time durations.
References
More filters
Book

Beyond boredom and anxiety

TL;DR: Theoretical models for enjoyment have been used in the 25th anniversary edition of the first edition of as discussed by the authors, with a focus on the rewards of car activities. But they do not consider the effects of flow deprivation.
Journal ArticleDOI

Affect grid : A single-item scale of pleasure and arousal

TL;DR: The Affect Grid as mentioned in this paper is a single-item scale, designed as a quick means of assessing affect along the dimensions of pleasure-displeasure and arousal-sleepiness, which is suitable for any study that requires judgments about affect of either a descriptive or a subjective kind.
Journal ArticleDOI

Timing and time perception: A review of recent behavioral and neuroscience findings and theoretical directions

TL;DR: The present review article discusses the question of whether there is an internal clock (pacemaker counter or oscillator device) that is dedicated to temporal processing and reports the main hypotheses regarding the involvement of biological structures in time perception.

TUTORIAL REVIEW Timing and time perception: A review of recent behavioral and neuroscience findings and theoretical directions

Simon Grondin
TL;DR: A review of recent literature related to psychological time and time perception can be found in this article, where the roles of the cerebellum, of the cerebral cortices, and of the basal ganglia in the timing processes are emphasized.
Journal ArticleDOI

Usability, aesthetics and emotions in human–technology interaction

TL;DR: In this paper, the role of emotions in human-technology interaction by using Scherer's (1984) component theory of emotions as a theoretical foundation was investigated. And the results demonstrate that the manipulation of selected system properties may lead to differences in usability that affect emotional user reactions.
Related Papers (5)
Trending Questions (1)
How does subjective passage of time differ in people?

The paper does not provide information on how subjective passage of time differs in people. The paper focuses on investigating the impact of subjective passage of time on user experience in human-computer interaction.