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Open AccessJournal ArticleDOI

The Application of Computer Augmented Reality Technology in Ancient Murals

- 27 Sep 2022 - 
- Vol. 2022, pp 1-11
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TLDR
The use of Gaussian function, SURF algorithm, FREAK algorithm, RANSAC algorithm, and so on to improve the augmented reality technology system makes the presentation of ancient murals more detailed and realistic.
Abstract
In recent years, the country has given the green light to the development of augmented reality technology. Various preferential policies have sprung up such as mushrooms after rain, and augmented reality technology has gradually been applied to all aspects of our lives. In terms of cultural relic protection, the research and protection of ancient murals are undoubtedly not the most difficult. In terms of protection, murals are very fragile, and there are many factors that need to be paid attention to, such as air humidity, temperature, microorganisms, and the shedding of mud layers. In terms of research, the study of frescoes requires a lot of careful observation, but exhaled breath or body temperature that researchers get too close to can have unforeseen consequences. Based on this, the article expounds the composition of the augmented reality technology system. Through image recognition, three-dimensional tracking registration, virtual-real combination, and other technologies, the image obtained by the camera is recognized, and then the environment where the mural is located is a virtual scene through three-dimensional tracking technology. We build and finally use the combination of virtual and real technology to make the ancient murals vividly presented in front of us for our researchers to study more conveniently. The use of Gaussian function, SURF algorithm, FREAK algorithm, RANSAC algorithm, and so on to improve the augmented reality technology system makes the presentation of ancient murals more detailed and realistic. After experiments, we came to the conclusion that the ancient murals processed by augmented reality technology are far more detailed and more complete than the pictures taken by ordinary cameras. Processing ancient frescoes is also far less time-consuming than the existing image processors.

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Proceedings ArticleDOI

Study of a cloud-based manufacturing tracking registration scheme

You Ling Chen
TL;DR: Li et al. as mentioned in this paper proposed a dynamic tracking method for spatial features of cloud manufacturing called CMFK, which consists of two main components, firstly the identification, description and matching of manufacturing resource feature points through computer vision, and second, the update and registration of dynamic information are completed.
References
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Journal ArticleDOI

Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective

TL;DR: In this article, the effectiveness of augmented reality (AR) as an e-commerce tool using two products ( sunglasses and watches) was evaluated and participants' subjective opinions about AR were examined through opinion mining to better understand consumer responses to AR.
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Real-Time Visualization System of Magnetic Field Utilizing Augmented Reality Technology for Education

TL;DR: A new real-time visualization system that can visualize a composite image of source materials and their generated magnetic field utilizing the Augmented Reality technique to the users.
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Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults

TL;DR: AR-3DH system improved elderly participants' mental rotation ability after 3D game training and can improves participants' sense of spatial direction, which effectively reduces cognitive load and helps increase interest in training.
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Piloting Augmented Reality Technology to Enhance Realism in Clinical Simulation.

TL;DR: An innovative hybrid simulation designed to increase the perception of realism in a high-fidelity simulation was incorporated that cared for a manikin in a simulation lab scenario wearing Google Glass, a wearable head device that projected video into the students’ field of vision.
Journal ArticleDOI

Limitless or pointless? An evaluation of augmented reality technology in the school and home

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