The evolution of Army wearable computers
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In 1989, the US Army envisioned a small wearable computer to assist soldiers with battlefield tasks that has since grown from preliminary prototypes and a demonstration Soldier's Computer into the current Land Warrior program and proposals for future systems.Abstract:
In 1989, the US Army envisioned a small wearable computer to assist soldiers with battlefield tasks. The concept has since grown from preliminary prototypes and a demonstration Soldier's Computer into the current Land Warrior program and proposals for future systems.read more
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Patent
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References
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Proceedings ArticleDOI
The wearable motherboard: a framework for personalized mobile information processing (PMIP)
TL;DR: The vision for "E-Textiles," which represents the convergence of the two fields, is presented and the role of the Georgia Tech Wearable Motherboard in pioneering this paradigm of "fabric is the computer" and serving as a framework for PMIP is discussed.
Proceedings ArticleDOI
An historical account of the 'WearComp' and 'WearCam' inventions developed for applications in 'personal imaging'
TL;DR: An historical account of the author's wearable computer effort, from the 1970s (WearComp0) to present, with emphasis on a particular variation whose origins were in imaging applications.
Proceedings ArticleDOI
Challenges and opportunities in electronic textiles modeling and optimization
TL;DR: This paper addresses an emerging new field of research that combines the strengths and capabilities of electronics and textiles in one: electronic textiles, or e-textiles.
Proceedings Article
Context compass
Riku Suomela,J. Lehikoinen +1 more
TL;DR: An easy and natural method for accessing contextual data shown on an electronic map in a wearable computer and using the familiar compass metaphor to present information in the real world is presented.
Proceedings ArticleDOI
Very rapid prototyping of wearable computers: a case study of custom versus off-the-shelf design methodologies
TL;DR: Based on representative examples from six generations of wearable computers, the paper focuses on the differences in rapid prototyping using custom design versus off-the-shelf components.