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The Oxford handbook of entertainment theory

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TLDR
The authors provide a collection of communication and psychology-based theories and models on media entertainment, which can be used as a knowledge resource for any academic and applied purpose, and they provide explanations of entertainment that audiences find in any kind of "old" and "new" media, from classic novels to VR video games, from fictional stories to mediated sports.
Abstract
This handbook provides a strong collection of communication- and psychology-based theories and models on media entertainment, which can be used as a knowledge resource for any academic and applied purpose. Its 41 chapters offer explanations of entertainment that audiences find in any kind of ‘old’ and ‘new’ media, from classic novels to VR video games, from fictional stories to mediated sports. As becomes clear in this handbook, the history of entertainment research teaches us not to forget that even if a field is converging to a seemingly dominant perspective, paradigm, and methodology, there are more views, alternative approaches, and different yet equally illuminative ways of thinking about the field. Young scholars may find here innovative ways to reconcile empirical-theoretical approaches to the experience of entertainment with such alternative views. And there are numerous entertainment-related phenomena in contemporary societies that still fit the „bread and circuses-“ perspective of the initial Frankfurt School thinking. So while the mission of the present handbook is to compile and advance current theories about media entertainment, scholars active or interested in the topic are invited to also consider the historic roots of the field and the great diversity it has featured over the past nearly 100 years. Many lessons can be learned from this history, and future innovations in entertainment theory may just as likely emerge from refining those approaches compiled in the present handbook as from building on neglected, forgotten, or marginalized streams of scholarship.

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Journal ArticleDOI

Interdependence of Narrative Characters: Implications for Media Theories

TL;DR: The authors showed that affective dispositions formed toward a single character (e.g., a protagonist) are interdependent with affective attitudes formed toward others (i.e., an antagonist).
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What Is Important When We Evaluate Movies? Insights from Computational Analysis of Online Reviews

TL;DR: In this article, a correlated topic model was used to explore the underlying topics of movie reviews from IMDb and found that the most prevalent topics tapped into three major categories (Hedonism, Actors' Performance, and Narrative) and indicated what reviewers mostly wrote about.
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Player-avatar similarity and game experience: game efficacy, game enjoyment, and immersion

TL;DR: In this article , the relationship between player-avatar similarity and game experience was found to be positively related to immersion level (but not to game efficacy and game enjoyment), while gender was not a significant moderator of the relationships between avatar similarity and the game experience.
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Media use and Coping in Tweens during the COVID-19 Pandemic

TL;DR: This paper conducted online interviews with 36 tweens to understand the effect of the COVID-19 pandemic on their coping and resiliency building, and how media factor into these processes, finding that tweens engaged in media, non-media, and hybrid coping strategies to relieve stress, enhance their mood, and stay connected to others outside their homes.
Journal ArticleDOI

Identifying moments of peak audience engagement from brain responses during story listening

TL;DR: The authors found that brain activity peaks in the temporo-parietal junction identify socially engaging points within the story, such as a pie-in-the-face scene, hyperbole, and sexual references.
Trending Questions (1)
What social theory best describes the communication aspect of entertainment?

The Oxford Handbook of Entertainment Theory discusses various communication-based theories on media entertainment, emphasizing the importance of diverse perspectives and historical roots in understanding the communication aspect of entertainment.