The physical demands of elite English rugby union
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Citations
An Evaluation of the Physiological Demands of Elite Rugby Union Using Global Positioning System Tracking Software
A meta-analysis of injuries in senior men’s professional rugby union
The physical demands of Super 14 rugby union
A brief review of strength and ballistic assessment methodologies in sport
The movement characteristics of English Premiership rugby union players
References
Match performance of high-standard soccer players with special reference to development of fatigue
Time – motion analysis of professional rugby union players during match-play
Time motion analysis of 2001 and 2002 super 12 rugby
Heart rate, blood lactate and kinematic data of elite colts (under-19) rugby union players during competition
Muscular soreness following prolonged intermittent high-intensity shuttle running.
Related Papers (5)
Applied physiology and game analysis of rugby union.
Time – motion analysis of professional rugby union players during match-play
Frequently Asked Questions (12)
Q2. How many periods of exercise would be applicable to assess the performance of a player?
In order to assess 21 parameters of match specific performance, it would be most applicable to simulate 22 periods of match-play with the highest exercise intensity, appropriately weighted for 23 static exertion and running.
Q3. How long does the current study take to capture the data?
The data 16 capture rate of 1Hz in the current study may account for a shorter estimated sprint time 17 compared to previous studies due to the fact that speeds greater than 6.7 m·s-1 are not 18 detectable if attained for a duration of less than 1 second.
Q4. What was the time-code display on the video 2 footage?
Periods of rucking and mauling were timed from when the player 25were recorded manually by the operator referring to the time-code display on the video 2 footage during the digitising process.
Q5. How many bouts of high intensity running were performed after the first five?
When the number of high-19 intensity running bouts performed within 20 s after each scrum were totalled for the 20 forwards, out of twenty-five scrums (5 players x 5 scrums) more bouts of high intensity 21 running were performed after the first five (12 bouts) compared to the last five scrums 22 (3 bouts) during match-play.
Q6. Why were Scrum halves excluded from the analysis?
Scrum halves were 13 excluded from the analysis due to the limited sample and unique physical demands of 14 that position (Duthie et al., 2005; Deutsch et al., 2007).
Q7. What is the reason why the current study used the latter method?
It is possible that when using the latter method, the player 14 may be judged to be performing at maximal intensity whilst accelerating and therefore 15 not moving at a defined sprint speed such as that used in the present study.
Q8. What was the difference in distance between the backs and forwards?
Backs 17 spent more time walking than forwards (46.0 ± 4.6 vs 35.0 ± 4.3%, respectively; P < 18 0.001), while outside backs walked for a greater proportion of the match than inside 19 backs (48.9 ± 3.9 vs 42.5 ± 2.5%, respectively, P = 0.01).
Q9. How many cameras were used to record the positions of the four poles?
78 INSERT FIGURE 1 HERE 910 Camera calibration and recording procedure 11 Prior to each match, a calibration of each camera view was performed by recording 12 sequences of four calibration poles (height = 1.0 m) positioned on the playing surface in 13 known locations.
Q10. What are the common types of activities that are classified as time-motion analysis?
These activities are most often classified as standing, walking, 16 jogging, cruising, sprinting and static intense activity (McLean, 1992; Deutsch, Maw, 17 Jenkins, & Reaburn , 1998; Duthie, Pyne, & Hooper, 2005).
Q11. What was the difference in HIA between the forwards and backs?
Although the backs spent more time 11 performing high intensity running than the forwards (1.6 ± 0.5 vs 1.1 ± 0.4%, 12 respectively; P = 0.004), the difference in HIA was mainly attributable to the forwards 13 spending a greater proportion of time in static exertion than backs (9.9 ± 2.4 vs 1.6 ± 14 0.6%, respectively; P < 0.001).
Q12. How many minutes of activity were derived for each player?
56 For each player the following data were derived for 40 min of match-play (20-60 min) 7 and then summarised according to positional group: total distance travelled, total 8 distance travelled in each activity mode, total and % time spent in each activity mode, 9 frequency of activities in each activity mode, and mean and maximum duration of 10 activity modes.