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The task-artifact cycle

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The article was published on 1991-08-01 and is currently open access. It has received 280 citations till now. The article focuses on the topics: Artifact (error) & Task (project management).

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Proceedings ArticleDOI

Finding usability problems through heuristic evaluation

Jakob Nielsen
TL;DR: Usability specialists were better than non-specialists at performing heuristic evaluation, and “double experts” with specific expertise in the kind of interface being evaluated performed even better.
Book ChapterDOI

Scenario-based design

TL;DR: Open up the design process to the intended users and descriptions of their projected use entail many technical issues and people need to be able to assess design alternatives with use-oriented criteria and to integrate and coordinate such assessments with those that they make on traditional grounds.
Journal ArticleDOI

Cognitive, physical, sensory, and functional affordances in interaction design

TL;DR: This article argues that the concept of physical affordance carries a mandatory component of utility or purposeful action (functional affordance) and provides guidelines to help designers think about how these four kinds of affordance work together naturally in contextualized HCI design or evaluation.
Book

Experience Design : Technology for All the Right Reasons

TL;DR: In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -six criteria for what makes a good cut.
Book

Activity theory: implications for human-computer interaction

TL;DR: In this paper, the authors analyze the potential impact of activity theory on studies and design of computer use in real-life settings and conclude with an outline of the potential influence of activity theories on real-world applications.