The Virtual Emotion Loop: Towards Emotion-Driven Product Design via Virtual Reality
Davide Andreoletti,Luca Luceri,Achille Peternier,Tiziano Leidi,Silvia Giordano +4 more
- pp 371-378
TLDR
In this paper, the VR-Based Emotion-Elicitation-and-Recognition loop (VEE-loop) is proposed to investigate the elicitation conditions related to emotions and corresponding emotional responses of users.Abstract:
Emotions play a significant role in product design for end-users. However, how to take emotions into account is not yet completely understood. We argue that this gap is due to a lack of methodological and technological frameworks for effective investigation of the elicitation conditions related to emotions and corresponding emotional responses of the users. Emotion-driven design should encompass a thorough assessment of users’ emotional reactions in relation to certain elicitation conditions. By using Virtual Reality (VR) as mean to perform this investigation, we propose a novel methodological framework, referred to as the VR-Based Emotion-Elicitation-and-Recognition loop (VEE-loop), to close this gap.read more
Citations
More filters
Journal ArticleDOI
A Dataset for Emotion Recognition Using Virtual Reality and EEG (DER-VREEG): Emotional State Classification Using Low-Cost Wearable VR-EEG Headsets
TL;DR: The results obtained here show that the prediction model for the four-class emotion classification performed well, including the more challenging inter-subject classification, with the support vector machine (SVM Class Weight kernel) obtaining 85.01% classification accuracy.
References
More filters
Journal ArticleDOI
Pleasure-arousal-dominance: A general framework for describing and measuring individual differences in Temperament
TL;DR: In this article, evidence relating the PAD Temperament Model to 59 individual difference measures was reviewed and formulas were offered for use of P, A and D temperament scores to compute and predict a variety of personality scores (e.g., anxiety, depression, panic, Somatization, Empathy, Affiliation, Achievement, Extroversion, Arousal Seeking, Loneliness, Neuroticism, Suicide Proneness, Binge Eating, Substance Abuse, Emotional Stability, Dependency, Aggressiveness, and Fidgeting).
Journal ArticleDOI
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
Giuseppe Riva,Fabrizia Mantovani,Claret Samantha Capideville,Alessandra Preziosa,Francesca Morganti,Daniela Villani,Andrea Gaggioli,Cristina Botella,Mariano Alcañiz +8 more
TL;DR: The results confirmed the efficacy of VR as affective medium and showed a circular interaction between presence and emotions: the interaction with "anxious" and "relaxing" virtual environments produced anxiety and relaxation.
Book
Start with Why: How Great Leaders Inspire Everyone to Take Action
TL;DR: Sinek's "Start with Why" analyses leaders like Martin Luther King Jr and Steve Jobs and discovers that they all think in the same way - they all started with why as mentioned in this paper.
Journal ArticleDOI
The impact of perception and presence on emotional reactions: a review of research in virtual reality.
TL;DR: The crucial role of perception on eliciting emotional reactions is highlighted, and the role of arousal as a basic dimension of emotional experience is discussed, suggesting an interoceptive attribution model of presence as a first step toward an integrative framework for emotion research in VR.
Journal ArticleDOI
Sentiment analysis in Facebook and its application to e-learning
TL;DR: A new method for sentiment analysis in Facebook is presented, starting from messages written by users, to extract information about the users' sentiment polarity (positive, neutral or negative), as transmitted in the messages they write, and to model the Users' usual sentiment pol parity and to detect significant emotional changes.