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Proceedings ArticleDOI

Understanding the Design of Playful Gustosonic Experiences

Yan Wang
- pp 1-8
TLDR
This PhD research explores the opportunity to use interactive technology to enrich playful eating experiences through sounds and designed and evaluated two systems that generate digital sounds as a result of eating ice cream, contributing to the understanding of the design of interactive gustosonic experiences.
Abstract
Sound plays a vital role in our relationship with food, this is highlighted through the term "gustosonic experience". However, when it comes to designing celebratory technology for eating - i.e. technology that celebrates the experiential and in particular often playful aspects of eating , the use of sound has been mostly underexplored. My PhD research explores the opportunity to use interactive technology to enrich playful eating experiences through sounds. Via a research-through-design approach, I designed and evaluated two systems that generate digital sounds as a result of eating ice cream, contributing to our understanding of the design of interactive gustosonic experiences. I hope that this work can guide designers in creating gustosonic experiences supporting a more playful relationship with food.

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Citations
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LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives

TL;DR: In this article , the authors investigated to what extent social interactions and empathy of users could be induced when different control mechanisms were used in an asymmetric collaboration and found that participants were more motivated to perform information sharing and interact with each other, thereby enhancing closeness and stimulating empathy.
References
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Journal ArticleDOI

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