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Book ChapterDOI

Usability for all: towards improving the e-learning experience for visually impaired users

TLDR
This project specifically tackles the design of educational technical applications specifically developed for the visually impaired, following a user-centered design perspective.
Abstract
The new Information Society context entails new risks of social exclusion due to the digital exclusion even when it generates new possibilities for inclusion thanks to accessible Information and Communication Technologies (ICT) and universal design [15]. In this context, we see that e-learning provides a powerful tool towards social inclusion. Yet, we have seen that compliance with accessibility and e-learning standards together with the usage of adequate devices does not guarantee a satisfactory experience for those with a disability [9]. As a result, our project specifically tackles the design of educational technical applications specifically developed for the visually impaired, following a user-centered design perspective

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Citations
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Book ChapterDOI

Accessing e-Learning Systems via Screen Reader: An Example

TL;DR: Interaction of the blind user with an open source Virtual Learning Environment (Moodle) is investigated and how the use of the W3C Accessible Rich Internet Applications (ARIA) suite may improve the experience of navigation via screen reader is discussed.
Journal Article

Rapid Application Development Based on XML

TL;DR: This paper deals with how to make use of the Data Selfdescription in XML to offer applications runtime parameters and frame work in order to implement RAD.
Book ChapterDOI

Designing E-Learning Collaborative Tools for Blind People

TL;DR: This chapter will analyze e-learning collaborative and alternative tools in the learning environment, following the new paradigm for personalized acquisition of knowledge, in order to suggest basic guidelines for making effective and improving the interaction for blind users.
Proceedings ArticleDOI

Multidimensional and multiperspective approach for monitoring e-inclusion

TL;DR: Insufficient operationalization of the e- inclusion concept, which implies an insufficient number of identified indicators as well as the quantity of collected data, represents a major problem in the existing research on e-inclusion and a multiperspective, multimethodological and multidimensional approach is proposed.
Book ChapterDOI

Reflections on Teaching Human Computer Interaction to Blind Students

TL;DR: The experience, feedback and reflection on the subject, after two cycles of the course with blind students, are presented.
References
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Book

Contextual Design: Defining Customer-Centered Systems

TL;DR: This book introduces a customer-centered approach to business by showing how data gathered from people while they work can drive the definition of a product or process while supporting the needs of teams and their organizations.
Journal ArticleDOI

The Internet Galaxy: Reflections on the Internet, Business, and Society

TL;DR: The Internet is becoming the essential communication and information medium in our society, and stands alongside electricity and the printing press as one of the greatest innovations of all time The Internet Galaxy offers an illuminating look at how this new technology will influence business, the economy, and our daily lives as mentioned in this paper.
Book

A Practical Guide to Usability Testing

TL;DR: A Practical Guide to Usability Testing discusses the full range of testing options from quick studies with a few subjects to more formal tests with carefully designed controls and includes forms that you can use or modify to conduct a usability test and layouts of existing labs that will help you build your own.
Journal ArticleDOI

Web content accessibility guidelines 1.0

TL;DR: This Working Draft of version 2.0 of Web Content Accessibility Guidelines focuses on checkpoints and attempts to apply checkpoints to a wider range of technologies and to use wording that may be understood by a more varied audience.
Book

Contextual design

TL;DR: C Contextual Design is a state-of-the-art approach to designing products directly from a designer's understanding of how the customer works and gives designers the tools to do just that.
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