Journal ArticleDOI
VGLS: A virtual geophysical laboratory system based on C# and viustools and its application for geophysical education
Shiming Xiang,Lei Chuang Wang +1 more
TLDR
A virtual geophysical laboratory system (VGLS) based on C#, Viustools, and database technology which can make geophysical education more efficient and effective and enhance the efficiency of teaching and learning is presented.Abstract:
It is not hard to find that the forms of traditional education have limitations. The Virtual Laboratory is to provide a virtual experimental environment to the users via computers in controlling engineering by resorting to the virtual reality technology. It was famous for helping students study the complex process of experiments as well as saving time and cost. Therefore, in the new century, it has become more popular as a means of education. In this paper, we present a virtual geophysical laboratory system (VGLS) based on C#, Viustools, and database technology which can make geophysical education more efficient and effective. Besides, practice has proved that VGLS is a kind of flexible, convenient, and interactive system which can help the users understand and master the laboratory equipment and experimental procedures as well as enhance the efficiency of teaching and learning. In general, it was a practical platform that can be an alternative means of traditional experiments in education which can also meet the requirements of geophysical education. © 2017 Wiley Periodicals, Inc. Comput Appl Eng Educ 25:335–344, 2017; View this article online at wileyonlinelibrary.com/journal/cae; DOI 10.1002/cae.21801read more
Citations
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Journal ArticleDOI
On the Design of Virtual Reality Learning Environments in Engineering
TL;DR: A general flowchart is proposed as a guide for designing VR resources in any application, rather than this study being based on the applications used in the engineering field, and can be easily extrapolated to other knowledge areas without any loss of generality.
Journal ArticleDOI
A 3D virtual Weft‐knitting Engineering learning system based on Unreal Engine 4
TL;DR: The experiment result shows that thevirtual learning system developed in this study can improve the teaching effect of Weft‐knitting Engineering especially in operational skills, and the combination of traditional plus virtual learning system method is the better way to optimize the Teaching effect.
Journal ArticleDOI
Research on College Physical Education and Sports Training Based on Virtual Reality Technology
TL;DR: Experimental results show that the semisupervised framework is used to implement motion input and interactive virtual scene algorithms and can effectively assist physical education activities and improve students’ learning efficiency.
Journal ArticleDOI
StreamflowVL: A virtual fieldwork laboratory that supports traditional hydraulics engineering learning
TL;DR: An innovative virtual laboratory for students of Hydraulic Engineering at an Italian university that shows water discharge measurement techniques applied in open-channel flows is described, indicating that students took more active role in the teaching/learning process and they showed greater interest in the topic dealt with through the new technology compared to the involvement of students observed during traditional lessons in previous years.
Journal ArticleDOI
A web‐based virtual laboratory for SHRIMP
TL;DR: A novel web‐based virtual laboratory to assist teaching of Sensitive High Resolution Ion Micro‐probe (SHRIMp) implementation, called SHRIMP VL, which is effective in helping students understand and master the instrument and experimental procedures, thereby improving their learning efficiency and laying foundations for personal operation of on‐site instruments.
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