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Proceedings ArticleDOI

Work in Progress: Towards an Immersive Robotics Training for the Future of Architecture, Engineering, and Construction Workforce

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TLDR
A prototype of a mobile AR application to deliver lessons for training in robotic automation for construction industry workers is demonstrated and the goal is to evaluate the effectiveness of the AR application by gauging participants’ performance using pre and post surveys.
Abstract
Advancements in Artificial Intelligence (AI), Information Technology, Augmented Reality (AR) and Virtual Reality (VR), and Robotic Automation is transforming jobs in the Architecture, Engineering and Construction (AEC) industries. However, it is also expected that these technologies will lead to job displacement, alter skill profiles for existing jobs, and change how people work. Therefore, preparing the workforce for an economy defined by these technologies is imperative. This ongoing research focuses on developing an immersive learning training curriculum to prepare the future workforce of the building industry. In this paper we are demonstrating a prototype of a mobile AR application to deliver lessons for training in robotic automation for construction industry workers. The application allows a user to interact with a virtual robot manipulator to learn its basic operations. The goal is to evaluate the effectiveness of the AR application by gauging participants’ performance using pre and post surveys.

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Citations
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Journal ArticleDOI

Effectiveness of VR-based training on improving construction workers’ knowledge, skills, and safety behavior in robotic teleoperation

TL;DR: In this article, the authors investigated the impact of VR-based training on construction workers' knowledge acquisition, operational skills, and safety behavior during robotic teleoperation compared to the traditional in-person training method.
Book ChapterDOI

Teaching Robotics with Virtual Reality: Developing Curriculum for the 21st Century Workforce.

TL;DR: In this article, the authors describe the development of an AI-powered VR learning environment for teaching fundamentals of robotics, discuss the curriculum and assessment tools they have developed for in-person workshops and VR environment training, and present their aspirations for the further development of this educational tool.

Teaching Construction Robotics for Higher Education Students: “Imagine and Make”

TL;DR: In this article , the authors present a novel method that is called "Imagine and Make" in which students learn how to integrate robotics in different aspects and practices in construction projects, which has been applied at Centrale Lille in France since 2018.
Proceedings ArticleDOI

Construction Workforce Training Assisted with Augmented Reality

TL;DR: In this paper , a comparison was made between construction management students that learned from two-dimensional paper construction drawings to those that used an augmented reality assisted instructional device to properly layout and erect a wood framed wall.
Proceedings ArticleDOI

A cyber-physical educational game of Petanca. Petan-Camins

TL;DR: The Petan-Camins educational game as discussed by the authors is based on the traditional Mediterranean game Petanca and players inherit identical rules, but the difference between the Petanca game and the game in this game comes after the game and players must use computational geometry tools for answering manifold geometrical questions.
References
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Journal Article

Virtual reality

TL;DR: Evolving from user interface design, flight and visual simulation, and telepresence technologies, VR is unique in its emphasis on the experience of the human participant, and neither the devices used nor the level of interactiveness or fidelity determine whether a system is VR.
Journal ArticleDOI

To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning

TL;DR: This paper reviews the use of virtual reality environments for research and teaching in the context of three disciplines: architecture, landscape architecture and environmental planning, and describes current VR research opportunities and challenges in each discipline.
Journal ArticleDOI

Zero latency: Real-time synchronization of BIM data in virtual reality for collaborative decision-making

TL;DR: A BIM VR real-time synchronization system called BVRS is introduced, which is based on an innovative Cloud-based BIM metadata interpretation and communication method and allows users to update BIM model changes in VR headsets automatically and simultaneously.
Journal ArticleDOI

Automated 2D detection of construction equipment and workers from site video streams using histograms of oriented gradients and colors

TL;DR: Preliminary results on detection of standing workers, excavators and dump trucks with an average accuracy of 98.83%, 82.10%, and 84.88% respectively indicate the applicability of the proposed method for automated activity analysis of workers and equipment from single video cameras.
Proceedings ArticleDOI

Mixed reality for robotics

TL;DR: This work shows that Mixed Reality can reduce the gap between simulation and implementation by enabling the prototyping of algorithms on a combination of physical and virtual objects, including robots, sensors, and humans.
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