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Showing papers on "Computer graphics lighting published in 1985"


01 Jan 1985

175 citations


Book
01 Aug 1985
TL;DR: Why should wait for some days to get or receive the computer graphics programming gks the graphics standard book that you order?
Abstract: Why should wait for some days to get or receive the computer graphics programming gks the graphics standard book that you order? Why should you take it if you can get the faster one? You can find the same book that you order right here. This is it the book that you can receive directly after purchasing. This computer graphics programming gks the graphics standard is well known book in the world, of course many people will try to own it. Why don't you become the first? Still confused with the way?

78 citations



01 Jan 1985
TL;DR: This thesis proposes a new architecture for real-time animation engines, based upon analysis and simulations of various parallelization techniques, that achieves high performance by utilizing a two-dimensional array of processors that determine visible surfaces in parallel.
Abstract: Advances in integrated circuit technology have been largely responsible for the growth of the computer graphics industry. This technology promises additional growth through the remainder of the century. This dissertation addresses how this future technology can be harnessed and used to construct very high performance real-time computer graphics systems. This thesis proposes a new architecture for real-time animation engines. The ANIMAC architecture achieves high performance by utilizing a two-dimensional array of processors that determine visible surfaces in parallel. An array of sixteen processors with only nearest neighbor interprocessor communications can produce real-time shadowed images of scenes containing 100, 000 triangles. The ANIMAC architecture is based upon analysis and simulations of various parallelization techniques. These simulations suggest that the viewing space be spatially subdivided and that each processor produce a visible surface image for several viewing space subvolumes. Simple assignments of viewing space subvolumes to processors are shown to offer high parallel efficiencies. Simulations of parallel algorithms were driven with data derived from real scenes since analysis of scene composition suggested that using simplistic models of scene composition might lead to incorrect results. The ANIMAC architecture required the development of a shadowing algorithm which was tailored to its parallel environment. This algorithm separates shadowing into local and foreign effects. Its implementation allows individual processors to compute shadowing effects for their image regions utilizing only very local information. The design of the ANIMAC processors makes extensive use of new VLSI architectures. A formerly proposed processor per object architecture is used to determine visible surfaces while new processor per object and processor per pixel architectures are used to determine shadowing effects. It is estimated that the ANIMAC architecture can be realized in the early 1990's. Realizing this architecture will require considerable amounts of hardware and capital yet its cost will not be out of line when compared with today's real-time computer graphics systems.

23 citations


Book
01 Jan 1985
TL;DR: The book is an Things Are a striking contrast to the e A extremely well-written bridge between title of the real book in which it exists, and the world of literature, letters, and wit.
Abstract: the which Wheelis casually mentions toward arrest and conviction of anyone removthe end of the novel: it is the The Way ing this sign." Overall, the book is an Things Are a striking contrast to the e A extremely well-written bridge between title of the real book in which it exists. the world of literature, letters, and wit What is the meaning of this elegant on the one hand, and the world of literary pleat . .. ?" to ten lines). Average six typeset words per line, science, precision, and economy on the The reviewer points out that the physinine lines per column inch. Add $4 for box numother hand. cist P.W. Bridgman, who won the Nobel ber. Send copy at least six weeks prior to month Computer scientists and roboticists Prize in 1946, published a book on of publication to: Sandra J. Arteaga, Classified will be especially interested in the three operationalism entitled The Way Things Advertising, IEEE SOFTWARE Magazine, 10662 Los Vaqueros Circle, Los Alamitos, CA 9072'0. chapters on the fine points of Lisp, a Are (Harvard University Press, 1959) a language used by much of the artificial few years before committing suicide. In order to conform to the Age Discrimination intelligence community. They provide a Surely this would interest Wheelis, who In Employment Act and to discourage age disneat introduction into recursion, nonnuis a psychiatrist and novelist, crimination, IEEE SOFTWARE may reject any merical processing, why a Lisp interIn several of the postscripts (for advertisement containing any of these phrases or similar ones: ....recent college grads. .. preter can be written down in Lisp, and example, on page 228), it is not always i s .. 14 years maximum experience...," how Godel invented Lisp! Indeed, these very clear whether the comments are ... up to 5 years experience. . .," or ... 10 three chapters are a handy dialectfrom ideas by the author or from ideas years maximum experience." IEEE SOFTindependent supplement to any Lisp by unnamed people commenting on the WARE reserves the right to append to any textbook. authos c n inS cA n advertisement, without specific notice to the textbook. author's column In Scientific American. advertiser, "Experience ranges are suggested On page 58, Hofstadter, discussing In any case, I highly recommend the minimum requirements, not maximums.' IEEE viral sentences and self-replicating strucbook as a mind-expanding experiment SOFTWARE assumes that, since advertisers tures, writes, "Even more tantalizing is for students and teachers of computer have been notified of this policy In advance, thetitle of Thompson's imaginary book, science. they agree that any experience requirements, the title of Thompson's imaginary book, science. whether stated as ranges or otherwise, will be construed by the reader as minimum requirements only. Interactive Microcomputer Graphics

22 citations


Journal ArticleDOI
TL;DR: A popular and simple way of classifying animation systems is to distinguish between computer-assisted and modeled animation.
Abstract: Although the computer plays an ever increasing role in animation, the term ?computer animation? is imprecise and sometimes can be misleading, since the computer can play a variety of different roles. A popular and simple way of classifying animation systems is to distinguish between computer-assisted and modeled animation.

22 citations


01 Jan 1985
TL;DR: In this article, the conceptual organization of a "generic" graphics system and its realization in several state-of-the-art commercial products are discussed, as well as the architecture of several recent VLSI chips and systems and their likely effect on the organization of future graphics systems.
Abstract: Both academic researchers and commercial concerns are increasingly interested in applying VLSI technologies to graphics systems: For researchers, graphics systems offer an attractive model for study of computer architectures in VLSI: these systems have a small well-defined set of operations and simple data and control structures, making these systems ripe for applying parallelism and modularization techniques; many of these systems, especially the interactive high-resolution color ones, have severe computation demands that are unfulfilled by solutions embodied in current systems. For commercial concerns, there is a rapidly increasing market for interactive graphics systems as personal workstations in which graphics displays replace text-only terminals. In this paper, we cover: a) the conceptual organization of a “generic” graphics system and its realization in several state-of-the-art commercial products; b) the architecture of several recent VLSI chips and systems and their likely effect on the organization of future graphics systems; c) the architecture of several VLSI-based systems that are currently subjects of research. The design strategies used in these systems — the structure of parallelism, intertwining of data and computation, the tradeoff between custom and off-the-shelf parts — may provide insights into other applications as well.

16 citations


Book
01 Jan 1985
TL;DR: Books now will appear in printed and soft file collection and one of them is this book computer graphics visual technology and art.
Abstract: Imagine that you get such certain awesome experience and knowledge by only reading a book. How can? It seems to be greater when a book can be the best thing to discover. Books now will appear in printed and soft file collection. One of them is this book computer graphics visual technology and art. It is so usual with the printed books. However, many people sometimes have no space to bring the book for them; this is why they can't read the book wherever they want.

15 citations


Patent
11 Sep 1985

13 citations


Journal ArticleDOI
TL;DR: The advantages of using a suite of computer programs developed to aid the teaching of undergraduate students in the principles and applications of digital signal processing are discussed.
Abstract: The advantages of using a suite of computer programs developed to aid the teaching of undergraduate students in the principles and applications of digital signal processing are discussed. One particular interactive graphics program which displays z-plane diagrams and the related frequency response graphs is described and examples of the display presented. Some experience in using this software is presented.

8 citations


Journal ArticleDOI
TL;DR: I3G is capable of accepting input from a variety of geometry sources and can support the generation of geometric models for many different computational codes, and its modular structure allows new modeling capabilities to be readily incorporated.
Abstract: The aerodynamic design process is now strongly influenced by the application of advanced computational tools due mainly to recent advances in computer capabilities. Today's aerodynamic analysis codes require large amounts of geometric data to define the surfaces in sufficient detail for proper analysis. A program has been developed to aid the engineer in generating geometric models for computational aerodynamics codes. The program, Interactive Graphics for Geometry Generation (I3G), is not dramatically different on the "outside" from other interactive graphics programs of this type. It is, however, different on the "inside," i.e., in how it performs its functions. I3G is capable of accepting input from a variety of geometry sources and can support the generation of geometric models for many different computational codes. User-friendly operation encourages program use. Graphics devices ranging from sophisticated systems to low-cost display-only terminals can be easily supported by I3G. The program's modular structure allows new modeling capabilities to be readily incorporated. A system for indexing and retrieving existing geometric models is available to the user. In summary, "flexibility" is the key word behind I3G's basic design and structure. This feature allows modifications and enhancements to be readily made as needs change or arise. Succinctly, it is a program designed to last.

Journal ArticleDOI
01 Sep 1985


Journal ArticleDOI
TL;DR: One company solved its need for a workstation capable of 3-D plant design by creating its own highly interactive graphics hardware and software in a multiple-bus architecture.
Abstract: One company solved its need for a workstation capable of 3-D plant design by creating its own highly interactive graphics hardware and software in a multiple-bus architecture.



Book ChapterDOI
01 Jan 1985
TL;DR: Until recently, computer graphics has been used as an”end” and not so much as a”means” for communication until the recent introductions of both hardware and software technology that made the throughput acceptable and visibly clear.
Abstract: Until recently, computer graphics has been used as an”end” and not so much as a”means”. As an”end”, graphic output ranges from simple bar charts to three dimensional surface charts to CAD/CAM layouts. Applications have long existed to convert data into graphics. There have been many sophisticated libraries and stand alone products which draw these charts on any number of devices and in a multitude of resolutions. There never has been any serious consideration of graphics as a general communication tool until the recent introductions of both hardware and software technology that made the throughput acceptable and visibly clear.

Journal ArticleDOI
TL;DR: The study described herein uses a combination of computer simulation and computer graphics in the designing of a complex manufacturing conveyor system.

Book ChapterDOI
01 Jan 1985
TL;DR: With the recent introduction of sophisticated computer graphics design systems into the marketplace, design educators must now come to terms with radical changes in design methodology and stylistic content.
Abstract: With the recent introduction of sophisticated computer graphics design systems into the marketplace, design educators must now come to terms with radical changes in design methodology and stylistic content. The advantages and limitations of these new technologies will force significant departures from current curricula and will demand the development of novel program designs, and new teaching strategies.