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Showing papers on "Emoticon published in 2008"


Journal ArticleDOI
TL;DR: To a large extent, emoticons serve the same functions as actual nonverbal behavior in terms of strengthening the intensity of a verbal message.
Abstract: The present study experimentally examines the impact of emoticons on message interpretation among secondary school students (N = 105). Furthermore, perceived motives for emoticon use are examined. Results show that emoticons do have an impact on message interpretation. Emoticons are useful in strengthening the intensity of a verbal message. Furthermore, it is possible to create ambiguity and express sarcasm online by varying the valence of the emoticon and the valence of the message. Overall, the authors conclude that to a large extent, emoticons serve the same functions as actual nonverbal behavior.

255 citations


Book ChapterDOI
01 Jan 2008
TL;DR: Using stance-shift analysis on a million-word corpus of online text genres, this work identifies 10 characteristics of online focus group chat, which may help researchers and retailers to identify when and how group participants might be strongly committed to what they have just written.
Abstract: Social cues in online focus groups surface in the ways group members manipulate language, to signal their attitudinal shifts in position toward the group’s topics and what both moderators and members may have said. Their primary mode is task-based: their “job” is to respond to topics introduced by the focus group moderator; they also engage in “sidebar chat” among themselves. Using stance-shift analysis on a million-word corpus of online text genres, we identify 10 characteristics of online focus group chat, which may help researchers and retailers to identify when and how group participants might be strongly committed to what they have just written.

12 citations


Book ChapterDOI
01 Jan 2008
TL;DR: The largely informal and recreational nature of online chat, together with the time constraints that force communicators to come up with interesting ways to sustain efficient communication, turns online chat into a frontier of linguistic innovation.
Abstract: This chapter examines the defining linguistic innovations and social motivations for one of the most popular modes of computer mediated communication: the online chat. Due to its nature of being largely synchronous, anonymous, and mainly text-based, online chat offers a social interactional environment where people can experience the feeling of making new friends or acquaintances, psychologically experiment with different identities, and explore new relationships without the shyness that face-to-face interaction can bring. The largely informal and recreational nature of online chat, together with the time constraints that force communicators to come up with interesting ways to sustain efficient communication, turns online chat into a frontier of linguistic innovation. In turn, this leads to a deeper understanding of the nature of online communities.

7 citations


Patent
24 Jun 2008
TL;DR: In this article, a video call device using an emoticon and a method thereof is provided to recognize a user's emotional state through the user's voice and facial expressions, and to send an input image by inserting an emote-icon into the image, thereby meeting the users' visual demand.
Abstract: A video call device using an emoticon and a method thereof are provided to recognize a user's emotional state through the user's voice and facial expressions, and to send an input image by inserting an emoticon into the image, thereby meeting the user's visual demand. A sensing unit(120) senses a speaker's emotional state. A processor(130) inserts an emoticon corresponding to the sensed emotional state into an image obtained through a camera(110), and sends the image. A synthesizer(150) inserts the corresponding emotion into the image based on face information and language information. A communication unit(160) transmits the image synthesized by the synthesizer. A storage unit(140) stores the emoticon, the language information and expression information corresponding to the emoticon, and information on a position to which the emoticon is to be inserted.

7 citations



Patent
20 Mar 2008
TL;DR: In this article, a mobile communication terminal with an emoticon display function and a memory storing a lot of emoticon data is used to transmit emoticon code and location information in real-time.
Abstract: A mobile communication terminal having an emoticon display function and an emoticon display method during a video call by using the terminal are provided to transmit an emoticon code and location information only in real time, when the video call is performed by using the terminal, so that an emoticon can be displayed on a sender's screen and a receiver's screen with a small amount of data. A camera(20) is installed at a predetermined part. A wireless transceiver(10) transceives a wireless signal. A memory(50) stores a lot of emoticon data. An input device selects at least more than one emoticon stored in the memory during a video call, and inputs location information to be displayed. A processor(40) generates emoticon display control data by using a signal provided through the input device, and controls so that the data is transmitted to the other party's terminal of the video call through the wireless transceiver together with an image signal taken by the camera.

2 citations


Journal ArticleDOI
TL;DR: This article examined the effect of the typeface of an emoticon (two-byte Mincho vs. one-byte Gothic) on the impact of the e-mail and receiver's emotion.

2 citations


Patent
08 Oct 2008
TL;DR: In this paper, a method for inputting emoticon in a mobile terminal is provided to enable a user to input the emoticon and select the desired emoticon among a plurality of special characters by minimizing the number of input steps.
Abstract: A method for inputting emoticon in a mobile terminal is provided to enable a user to input the emoticon in a quicker and easier way than a usual way for switching into a special character input mode and selecting the desired emoticon among a plurality of special characters by minimizing the number of input steps. A user selects an emoticon input mode(S2). The user selects a desired emoticon while viewing key emoticons displayed to each input key or a screen(S4). An image font corresponding to the emoticon is read from an emoticon storing part and is displayed in a message part of a display unit when the number of emoticons corresponding to the selected key emoticon is one(S5). A plurality of emoticon images are displayed in an emoticon list of the display unit when the selected key emoticon corresponds to a plurality of emoticons(S6). The image font corresponding to the selected emoticon is read from the emoticon storing part and is displayed in the message part of the display unit when the user selects the desired emoticon from the emoticon list(S8).

1 citations



Journal ArticleDOI
TL;DR: A person's brain activity when he/she sees an emoticon at the end of a sentence is described and the right and left inferior frontal gyrus were activated and a sentence with an emoticons as the verbal and nonverval information is detected.
Abstract: In this paper, we describe a person's brain activity when he/she sees an emoticon at the end of a sentence. An emoticon consists of some characters that resemble the human face and expresses a sender's emotion. With the help of a computer network, we use e-mail, messenger, avatars and so on, in order to convey what we wish to, to a receiver. Moreover, we send an emotional expression by using an emoticon at the end of a sentence. In this research, we investigate the effect of an emoticon as nonverbal information, using an fMRI study. The experimental results show that the right and left inferior frontal gyrus were activated and we detect a sentence with an emoticon as the verbal and nonverval information.