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Showing papers on "Gadget published in 2015"


Journal ArticleDOI
TL;DR: In this article, the authors employ analytical techniques which result in a reduction of the resource scaling as a function of spectral error for the commonly used subdivision, three-to-two-body and $k$-body gadgets.
Abstract: Application of the adiabatic model of quantum computation requires efficient encoding of the solution to computational problems into the lowest eigenstate of a Hamiltonian that supports universal adiabatic quantum computation. Experimental systems are typically limited to restricted forms of two-body interactions. Therefore, universal adiabatic quantum computation requires a method for approximating quantum many-body Hamiltonians up to arbitrary spectral error using at most two-body interactions. Hamiltonian gadgets, introduced around a decade ago, offer the only current means to address this requirement. Although the applications of Hamiltonian gadgets have steadily grown since their introduction, little progress has been made in overcoming the limitations of the gadgets themselves. In this experimentally motivated theoretical study, we introduce several gadgets which require significantly more realistic control parameters than similar gadgets in the literature. We employ analytical techniques which result in a reduction of the resource scaling as a function of spectral error for the commonly used subdivision, three- to two-body and $k$-body gadgets. Accordingly, our improvements reduce the resource requirements of all proofs and experimental proposals making use of these common gadgets. Next, we numerically optimize these gadgets to illustrate the tightness of our analytical bounds. Finally, we introduce a gadget that simulates a $YY$ interaction term using Hamiltonians containing only ${X,Z,XX,ZZ}$ terms. Apart from possible implications in a theoretical context, this work could also be useful for a first experimental implementation of these key building blocks by requiring less control precision without introducing extra ancillary qubits.

41 citations


Journal Article
TL;DR: This study conducted to see the patterns and forms of social interaction between students and the impact caused in connection using gadget, and found that there is social interaction pattern of gadget user students.
Abstract: Penelitian ini dilakukan guna melihat pola dan bentuk interaksi sosial antar siswa serta dampak dari penggunaan gadget. Metode penelitian yang digunakan metode kualitatif yang menggambarkan secara objektif pola interaksi sosial yang terjadi pada siswa pengguna gadget. Lokasi penelitian di SMA N 1 Semarang. Pengumpulan data dilakukan dengan cara observasi, wawancara, dan dokumen. Hasil penelitian adalah didapatkannya gambaran pola interaksi sosial, siswa lebih memilih menggunakan gadget dan jika tidak ditanggapi baru siswa bertemu dengan orang yang dimaksud, bentuk-bentuk interaksi yang terjadi melalui interaksi menggunakan gadget dapat menjadi dua, proses asosiatif dan proses disasosiatif. Proses asosiatif bentuk-bentuk interaksi sosial yang terjadi menggunakan gadget, siswa banyak melakukan kerjasama mengerjakan tugas, pekerjaan rumah, bertukar informasi, sedangkan proses disasosiatif yaitu konflik, tidak pernah ada konflik yang serius, yang terjadi hanya sebatas perbedaan pendapat serta salah paham yang dapat diselesaikan langsung oleh siswa. Dampak negatif dari penggunaan gadget adalah siswa menjadi lupa waktu. This study was conducted to see the patterns and forms of social interaction between students and the impact caused in connection using gadget. This study used the qualitative approach in order to find out of social interaction pattern in gadget user. The study took place in SMA N 1 Semarang. The data were collected through observation, interview and document review. The study results show that there is social interaction pattern of gadget user students. Students prefer to use gadgets, if there isn’t respon student will go to come to meet the other student. The interaction happened through gadget can be divided in two processes. First, in assossiative process there are cooperation and accomodation, such us many students do assignment, homework, exchange information. Second, in dissossiative, conflict exists. There has never been a serious conflict, which occurs only a disagreement and misunderstanding. Furthermore, there are postive and negative impacts of the gadget usage in students This study was conducted to see the patterns and forms of social interaction between students and the impact caused in connection using gadget. This study used the qualitative approach in order to find out of social interaction pattern in gadget user. The study took place in SMA N 1 Semarang. The data were collected through observation, interview and document review. The study results show that there is social interaction pattern of gadget user students. Students prefer to use gadgets, if there isn’t respon student will go to come to meet the other student. The interaction happened through gadget can be divided in two processes. First, in assossiative process there are cooperation and accomodation, such us many students do assignment, homework, exchange information. Second, in dissossiative, conflict exists. There has never been a serious conflict, which occurs only a disagreement and misunderstanding. Furthermore, there are postive and negative impacts of the gadget usage in students.

16 citations


Proceedings ArticleDOI
Bingchen Lan1, Yan Li1, Hao Sun1, Chao Su1, Yao Liu1, Qingkai Zeng1 
20 Aug 2015
TL;DR: This paper proposes a new code reuse attack, named loop-oriented programming (LOP), aiming to bypass both coarse-grained CFI and shadow stack, and constructs a proof-of-concept exploit against Internet Explorer 8 on 32-bit x86 platform.
Abstract: Code reuse attacks have become one of the most popular exploitation techniques, and coarse-grained control flow integrity (CFI) is a practical approach used to prevent such attacks. Recently, some new approaches have been proposed to construct call-preceded-ROP attacks to bypass coarse-grained CFI, however, we find that they still fail to bypass shadow stack, which enforces caller-callee semantics to strengthen CFI that constrains the control flow in a much stricter way. Therefore, in this paper, we propose a new code reuse attack, named loop-oriented programming (LOP), aiming to bypass both coarse-grained CFI and shadow stack. Quite different from previous code reuse attacks, LOP collects entire functions as basic building blocks (i.e., gadgets), and chains these gadgets in a way that the control flows strictly follow the process of call-ret-pairing. Specifically, LOP selects a particular function with a loop statement, called loop gadget, to chain all the available gadgets. To demonstrate the effectiveness of LOP, we construct a proof-of-concept exploit against Internet Explorer 8 on 32-bit x86 platform.

15 citations


Journal ArticleDOI
TL;DR: A 2-body gadget construction is presented and it is proved that it approximates a Hamiltonian of interaction strength γ = O(1) up to absolute error e ≪ γ using interactions of strength O(e) instead of the usual inverse polynomial in e.
Abstract: Perturbative gadgets are used to construct a quantum Hamiltonian whose low-energy subspace approximates a given quantum k-local Hamiltonian up to an absolute error e. Typically, gadget constructions involve terms with large interaction strengths of order poly(e-1). Here we present a 2-body gadget construction and prove that it approximates a Hamiltonian of interaction strength γ = O(1) up to absolute error e ≪ γ using interactions of strength O(e) instead of the usual inverse polynomial in e. A key component in our proof is a new condition for the convergence of the perturbation series, allowing our gadget construction to be applied in parallel on multiple many-body terms. We also discuss how to apply this gadget construction for approximating 3- and k-local Hamiltonians. The price we pay for using much weaker interactions is a large overhead in the number of ancillary qubits, and the number of interaction terms per particle, both of which scale as O(poly(e-1)). Our strong-from-weak gadgets have their primary application in complexity theory (QMA hardness of restricted Hamiltonians, a generalized area law counterexample, gap amplification), but could also motivate practical implementations with several weak interactions simulating a much stronger quantum many-body interaction.

13 citations


Proceedings ArticleDOI
14 Jun 2015
TL;DR: A set of innovative technologies to address the social, humanitarian, economic, energy, insurance, crime and environmental problems through the creation and application of cloud-based digital traffic monitoring and management is developed.
Abstract: The main innovative idea of the proposed cyber physical system is step-by-step transfer of traffic lights from the ground to a virtual cloud space for vehicle management, equipped with a mobile gadget or computer, which displays on the screen map, route, coordinates of the road user and real traffic signals. The aim of this paper is to propose and discuss the formal modeling and technical realization of such cyber-physical system. A set of innovative technologies to address the social, humanitarian, economic, energy, insurance, crime and environmental problems through the creation and application of cloud-based digital traffic monitoring and management is developed. All these technologies and functional components are integrated into the system automaton model of cyber physical system for interaction between an infrastructure cloud of exact monitoring and digital control and vehicle gadget or computer.

10 citations


Journal ArticleDOI
07 Aug 2015-Science
TL;DR: In this article, the authors used qualitative research with case study method and found that students with high levels of anxiety have not been effective in utilizing the gadget as a learning medium, the frequency of use is still low and test validation of the data used is triangulation test of time.
Abstract: Differential equation is a subject which can be categorized into applied mathematics, thus requiring higher order thinking. This allows students to become anxious when studying differential equations. Students who have math-anxiety causes a lack of mastery of the material so that its value was less good. Alternative learning for students who are experiencing anxiety studying differential equations is to use the gadget. Gadget now has grown rapidly. By 2015, technology has advanced gadgets and it is equivalent to the notebook. This is the underlying that the gadget can be used for education, in this case the study of differential equations. This research uses qualitative research with case study method. Subjects were selected based on a combination of purposive sampling technique. The method used in this study were interviews. In this study the type of interview is used semistructured interviews. Test validation of the data used is triangulation test of time. The results showed that students with high levels of anxiety has not been effective in utilizing the gadget as a learning medium. Frequency of use is still low. While students with high levels of anxiety have been effective in making use of the gadget as a learning medium. Frequency of use is still in the moderate category

7 citations


Journal ArticleDOI
TL;DR: The framework for ethical assessment is introduced and it can be applied to digital technology included gadget and its application in order to mitigate the negative effect of digital technology and gadgets.
Abstract: The development of digital technology such as smartphones, tablets and other gadgets grows very rapidly in the last decade so does the development of mobile applications for those mobile systems or smartphones. Unfortunately, those applications often do not specify the age range for their users. This is actually a problem in the world of digital technology and software development. It is not yet known whether the applications is good be used for children or not. Nowadays, parents are faced with the dilemma of allowing their children to use these modern gadgets, which often lead to serious addiction or keeping them in the dark and risk raising ignorant kids. This research shows 80% of respondents agree or strongly agree that the gadget will affect to the development of children social skill. Therefore, in this research, the framework for ethical assessment is introduced and it can be applied to digital technology included gadget and its application in order to mitigate the negative effect of digital technology and gadgets.

7 citations


DOI
01 Jan 2015
TL;DR: Methods to explicitly integrate data preprocessing and orchestration into the visual analysis loop so that the big picture can be explored in detail and hypotheses can be created, refined, and validated are contributed.
Abstract: Nowadays, tracking devices are small and cheap. For analysis tasks, there is no problem to obtain sufficient amounts of data. The challenge is how to make sense of the data, which often contain complex situations. Multiple data sources related to time, space, and other dimensions, with different resolution and notation have to be mapped. Visual approaches often cover an analysis loop that starts right after the preprocessing. In this paper, we contribute methods to explicitly integrate data preprocessing and orchestration into the visual analysis loop. Subsequently, the big picture can be explored in detail and hypotheses can be created, refined, and validated. We showcase our approach with multiple heterogeneous datasets from the VAST Challenge 2014.

5 citations


Book ChapterDOI
01 Jan 2015
TL;DR: A handshake gadget that allows people in remote locations to feel mutual force and movement was developed and exhibited and was experienced by a number of people, including the Japanese Prime Minister and popular characters such as Funasshi and Mario.
Abstract: We developed a handshake gadget that allows people in remote locations to feel mutual force and movement and exhibited it at the 2014 Niconico Chokaigi in April. The Niconico Chokaigi is a very large exhibition in Japan; 125,000 persons attended, and more than 7 million people viewed the movie via the Internet. Our handshake gadget connected individuals in Japan and Taiwan and was experienced by a number of people, including the Japanese Prime Minister and popular characters such as Funasshi and Mario. An international questionnaire administered to those trying the device found that more than 70 % expressed excitement for this gadget, while more than 65 % could feel mutual force and motion.

5 citations


Journal ArticleDOI
TL;DR: The Hayes, Batalden and Goldmann piece is an important contribution to the debate about what exactly is practice improvement, and proposes that frontline professionals themselves need to become smarter at ‘codesigning’ solutions that suit their unique contexts.
Abstract: The Hayes, Batalden and Goldmann piece is an important contribution to the debate about what exactly is practice improvement. Most practice improvement thinking is anchored in the ‘innovation’ paradigm, and this paradigm is predominantly ‘gadget thinking’. Others’ solutions are to be adopted here because they produce great outcomes elsewhere. Except now we have to figure out how we can get the gadget to work. Few commentators have been game to shift towards acknowledging that care practices are now too complex for ‘gadget thinking’. Hayes and colleagues are an exception. They propose that frontline professionals themselves need to become smarter at ‘codesigning’ solutions that suit their unique contexts …

4 citations


Journal ArticleDOI
17 Jul 2015
TL;DR: In this article, the authors describe the motives of use gadgets as online business promotion tool among students UIN Sunan Kalijaga, and found that the use of gadgets are considered more convenient, easy and simple to do promotions.
Abstract: The presence of gadgets mainly in the form of smartphones has much to contribute in everyday life, as a media gadget information search, interacting, get entertained, even for the purpose of online business activities for today is widely used among students of UIN Sunan Kalijaga. This study aimed to describe the motives of use gadgets as online business promotion tool among students UIN Sunan Kalijaga. The research approach uses qualitative approach with descriptive qualitative method, focus of research is the use of gadgets motivation among students. Respondent with purposive sampling. The research found patterns of use gadgets as a means of business promotion online, such as, First, the use of gadgets are considered more convenient, easy and simple to do promotions, Second, Online Business is suitable for small businesses run by selling a variety of products. Third, Doing business online using a gadget or self-awareness initiative of informants in sufficient portion of the needs as well as training yourself to be an independent figure.

Journal ArticleDOI
TL;DR: This research proposes to build mobile client-server application based on Android Operating System equipped with social network feature, where users can share paper citation through Facebook, which improves paper dissemination and facilitates collaborative research works between communities or groups on social network.
Abstract: The enormous usage of mobile gadget in this era gives opportunity to use this facility to improve the communication between researchers or students for sharing scientific paper citation data. Users can access easily electronic scientific journal data using their mobile gadget via internet connection. This research proposes to build mobile client-server application based on Android Operating System. Mobile application also equipped with social network feature, where users can share paper citation through Facebook. The integration with social network improves paper dissemination and facilitates collaborative research works between communities or groups on social network.

Patent
03 Feb 2015
TL;DR: In this paper, a computer system receives a first input from the user indicating that a space is to be created within a user interface (UI), where each space is an area that holds gadgets, and where each gadget is a UI control.
Abstract: Embodiments are directed to generating a customizable user interface, to implementing predefined gadgets within a user interface and to providing hierarchical spaces within a user interface. In one scenario, a computer system receives a first input from the user indicating that a space is to be created within a user interface (UI), where each space is an area that holds gadgets, and where each gadget is a UI control. The computer system creates a space within the UI that provides context for those gadgets that are added to the space, where the context indicates rules or settings that are to be applied to those gadgets that are added to the space. The computer system also receives a second input from the user indicating that a gadget is to be added to the created space. The computer system then adds at least one gadget to the created space.


Patent
10 Feb 2015
TL;DR: In this paper, the main referee sends data recorded in a wrist gadget to a data receiving gadget of the fourth referee, to complete the arbitration act to be sent to the federation, having access through four buttons to the detailed record of red cards, yellow cards, substitutions and goals and being blocked said gadget for any other function once the match begins.
Abstract: Assistance to football arbitration through electronic gadgets. Developed from the sending of data recorded in a wrist gadget by the main referee, to a data receiving gadget of the fourth referee, to complete the arbitration act to be sent to the federation, said wrist gadget having access through four buttons to the detailed record of red cards, yellow cards, substitutions and goals and being blocked said gadget for any other function once the match begins. A complementary touch menu helps the referee record other functions, such as pausing, stopping, restarting and counting the minutes that must be added for these reasons. (Machine-translation by Google Translate, not legally binding)

01 Jan 2015
TL;DR: It is a hectic task to carry everywhere the charger of mobile phones or any electronic gadget while travelling or it is very cruel when your mobile phone getting off by the time you urgently need it.
Abstract: It is a hectic task to carry everywhere the charger of mobile phones or any electronic gadget while travelling or it is very cruel when your mobile phone getting off by the time you urgently need it. Battery life is a major problem in present electronic gadgets. The world is moving towards in the direction of developments in technology, but the technology is still incomplete just because of some limitations. Today"s world requires the complete technology and for this purpose we are proposing "Wireless Charging of Mobile Phones Using Microwaves".

Patent
Osawa Shunsuke1
12 May 2015
TL;DR: In this paper, an information processing apparatus performs, when an instruction is received on a gadget from a user and a printer object allocated to the gadget exists, processing using a printer driver allocated to printer object, and displays a setting screen for the gadget.
Abstract: An information processing apparatus performs, when an instruction is received on a gadget from a user and a printer object allocated to the gadget exists, processing using a printer driver allocated to the printer object, and displays, when an instruction is received on the gadget from the user and the printer object allocated to the gadget does not exist, a setting screen for the gadget.

Patent
26 Nov 2015
TL;DR: In this article, the authors propose a system and method for syndicating comments received by a gadget that is embedded on different websites using a conversation application, which includes an authorization module, a code generator, an identity generator, a profile engine, a content parser, a syndication module, an analysis engine, an advertising engine and a newsletter engine.
Abstract: PROBLEM TO BE SOLVED: To provide a system and method for syndicating comments received by a gadget that is embedded on different websites using a conversation application.SOLUTION: A conversation application includes an authorization module, a code generator, an identity generator, a profile engine, a content parser, a syndication module, an analysis engine, an advertising engine and a newsletter engine. The content parser receives content posted by a user from a gadget embedded on a website and identifies the user and the website identifier. The syndication module identifies other websites that include the gadget, and then syndicates the content on the gadget embedded on the other websites. The analysis engine determines an interest of the user. The advertising engine provides advertisements to the website based on the interest of the user. The newsletter engine generates and sends newsletters to the user based on the interest of the user.

DOI
02 Jun 2015
TL;DR: In this article, the authors make a research that aims to determine how the interpersonal communication of parents and children about using gadgets in terms of the five qualities, openness, empathy, supportiveness, positiveness and equality.
Abstract: The presences of globalization have an impact on the development of information and communication technologies that are sophisticated and innovative. One of the developments of information and communication technology that is currently emerging is known “gadget”. Gadget users nowdays is no longer limited by social status or age, even kids are now having and playing their own devices. In this case, parents have an important role to control their children when they are using gadgets. The surveillance of parents is needed to communicate interpersonal with their children effectively in order to influence their minds, attitudes and behaviors. Based on these descriptions, the researcher is interested to make a research that aims to determine how the interpersonal communication of parents and children about using gadgets in terms of the five qualities, openness, empathy, supportiveness, positiveness and equality. This research used descriptive quantitative method which the researcher distributed questioners to collect data and used disproporsional stratified technique sampling. Therefore there are 70 respondent (children’s parents from level 5 SDN Banjarsari, Bandung). Based on the results of this research, it can be concluded that the interpersonal communication of parents and children about using gadgets in terms of quality of openness, empathy, being supportive, positive attitude and equality are included in the high category.

Patent
05 Oct 2015
TL;DR: In this paper, the authors proposed a device for sending confidential messages using a mobile telephone (gadget), comprising a housing in which are mounted a receiving and transmitting unit of the mobile telephone, as well as a unit for generating/displaying source/target information.
Abstract: The invention relates to the art of confidential communication. The technical result is that of providing a device user with the possibility of selecting one of two modes of communication, namely conventional communication or confidential communication for providing protection against unauthorized access. For this purpose there is proposed a device for sending confidential messages using a mobile telephone (gadget), said device comprising a housing in which are mounted a receiving and transmitting unit of the mobile telephone (gadget), a unit for generating/displaying source/target information, a unit for converting source/target information, a keyboard, a display and elements for controlling the mobile telephone (gadget), as well as a service information unit, a cryptographic computation unit and a reverse conversion unit, wherein the device is additionally provided with an on/off button module for activating/deactivating a confidential message receive/send mode, said button making it possible to switch the device into a confidential message receive/send mode or into a normal mobile telephone (gadget) operating mode, and with a button module for selecting the level of confidentiality.

Journal ArticleDOI
TL;DR: The year was 1995, the MPA IV entered the orthodontic field 2 at the same time I established a closer relationship with Prof. Carlos Coelho, a delightful human being who emanated a dazzling light, infinitely amplified by the fact that it originated from a modest, humble and unquestionably intelligent man.
Abstract: The year was 1995. At the San Francisco airport hall, we awaited the flight to Los Angeles, USA, where we would attend another American congress. At halfway point, a group of orthodontists was talking to a gray-haired gentleman. Sited, he demonstrated how to build an appliance he had created — a Lego-like appliance. His smooth and rather weak voice was indeed persevering. The gray-haired gentleman was Carlos Martins Coelho Filho. I have to confess that, the first time we met, his human figure and smooth voice commanded my admiration more than the appliance , the MPA III, 1 did. A few years later, the MPA IV entered the orthodontic field 2 at the same time I established a closer relationship with Prof. Carlos Coelho. A delightful human being who emanated a dazzling light, infinitely amplified by the fact that it originated from a modest, humble and unquestionably intelligent man. As time went by, we became friends. Born in São Luís, Maranhão (Brazil), Carlos received his Master's degree in Orthodontics from the Piracicaba Dental School (UNICAMP). Before that, he used to be an electronics technician. He also increased his income by giving English lessons. He once told me that, as soon as he was approved by the Masters course, he called professor Muller de Araújo, former head of the program, feeling sorry for having difficulties to attend it on the date set for the beginning of the course. The hurdle was financial. He needed time to sell his small electronics workshop and his old Beetle. He never expected to be approved, given the fierce competition and his own personal difficulties. To his great surprise, Prof. Araújo not only accepted his postponed arrival , but also highlighted his qualities and told him it was his own wish, Prof. Araújo's, to count with the presence of that student, given the sacrifice he would make to take the course. Carlos told me this story a few times and I never interrupted him, as his eyes sparkled with the memories of such a dear professor. Perfume of gratitude. He also told me about his first contact with a dental spot welder. It was an imported equipment that belonged to one of his professors. At that time, the device was rather uncommon in Brazil, but the dream of any orthodontist. Carlos applied his knowledge about electronics to create a copy of the welding machine based on …

01 Jan 2015
TL;DR: This survey paper projects the privacy-preserving algorithm to find the most favorable meeting location for a class of users.
Abstract: Location privacy in Location Based Services (LBS) is the capability to protect the connection between user’s identity, uncertainty sources, servers and database, thereby restraining an impending attacker from conveniently linking users of LBS to convinced locations. Smart Phones have become most important gadget for maintaining the daily activities, highly interconnected urban population is also increasingly dependent on these gadgets to regulate and schedule their daily lives. These applications often depend on current location of user or a class of user. Use of Smart Mapping technology is also increasing in large area; this system provides an easy attainable online platform that can be used for accessing many services. This survey paper projects the privacy-preserving algorithm to find the most favorable meeting location for a class of users. GSM calculates the location of all