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Showing papers on "Signed distance function published in 1996"


Proceedings ArticleDOI
01 Aug 1996
TL;DR: This paper presents a volumetric method for integrating range images that is able to integrate a large number of range images yielding seamless, high-detail models of up to 2.6 million triangles.
Abstract: A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, and robustness in the presence of outliers. Prior algorithms possess subsets of these properties. In this paper, we present a volumetric method for integrating range images that possesses all of these properties. Our volumetric representation consists of a cumulative weighted signed distance function. Working with one range image at a time, we first scan-convert it to a distance function, then combine this with the data already acquired using a simple additive scheme. To achieve space efficiency, we employ a run-length encoding of the volume. To achieve time efficiency, we resample the range image to align with the voxel grid and traverse the range and voxel scanlines synchronously. We generate the final manifold by extracting an isosurface from the volumetric grid. We show that under certain assumptions, this isosurface is optimal in the least squares sense. To fill gaps in the model, we tessellate over the boundaries between regions seen to be empty and regions never observed. Using this method, we are able to integrate a large number of range images (as many as 70) yielding seamless, high-detail models of up to 2.6 million triangles.

3,282 citations


Journal ArticleDOI
TL;DR: A new framework for computing the Euclidean distance and weighted distance from the boundary of a given digitized shape is presented and an algorithm that calculates the geodesic distance transform on surfaces is presented.
Abstract: A new framework for computing the Euclidean distance and weighted distance from the boundary of a given digitized shape is presented. The distance is calculated with sub-pixel accuracy. The algorithm is based on a equal distance contour evolution process. The moving contour is embedded as a level set in a time varying function of higher dimension. This representation of the evolving contour makes possible the use of an accurate and stable numerical scheme, due to Osher and Sethian [22]. The relation between the classical shape from shading problem and the weighted distance transform is presented, as well as an algorithm that calculates the geodesic distance transform on surfaces.

131 citations


Journal ArticleDOI
TL;DR: In this paper, the authors define a metric in terms of the Cowen-Douglas curvature for an operatorTin B1(Ω) that is defined as the adjoint of multiplication by the coordinate function on some holomorphic Hilbert space on Ω, and give a condition under which functions in the space have limits along a path going to the boundary of Ω.

14 citations