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Andrew S. Gordon

Researcher at University of Southern California

Publications -  123
Citations -  2333

Andrew S. Gordon is an academic researcher from University of Southern California. The author has contributed to research in topics: Commonsense reasoning & Commonsense knowledge. The author has an hindex of 24, co-authored 123 publications receiving 1945 citations. Previous affiliations of Andrew S. Gordon include University of Koblenz and Landau & Lingnan University.

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Enabling open domain interactive storytelling using a data-driven case-based approach

TL;DR: The approach uses case-based reasoning methods that leverages stories describing real world events and activities that ordinary people publish to their weblogs every day, and allows the narrative variation in DIS to scale massively, only limited by the number of stories that can be collected from the Web.
Book ChapterDOI

Effective Scenario Designs for Free-Text Interactive Fiction

TL;DR: An authoring platform called the Data-driven Interactive Narrative Engine (DINE), which supports free-text interactive fiction by connecting player input to authored outcomes using unsupervised text classification techniques based on text corpus statistics, is described.
Proceedings Article

Identifying Personal Narratives in Chinese Weblog Posts

TL;DR: Using supervised machine learning methods, an automated text classifier is developed for personal narratives in Chinese posts, achieving classification accuracy comparable to previous work in English.
Proceedings ArticleDOI

Recognizing Human Actions in the Motion Trajectories of Shapes

TL;DR: This work established new crowdsourced datasets where the motion trajectories of animated shapes are labeled according to the actions they depict, and applied two machine learning approaches, a spatial-temporal bag-of-words model and a recurrent neural network, to the task of automatically recognizing actions in these datasets.

Playing Chess with Machiavelli: Improving Interactive Entertainment with Explicit Strategies

TL;DR: This paper gives an example of how the first two steps of the strategy-aware interactive entertainment solution can be done in the political domain by examining 60 explicit strategies outlined in Machiavelli’s The Prince.