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Brad Newman

Researcher at University of Southern California

Publications -  9
Citations -  365

Brad Newman is an academic researcher from University of Southern California. The author has contributed to research in topics: Exposure therapy & Psychological resilience. The author has an hindex of 7, co-authored 9 publications receiving 323 citations. Previous affiliations of Brad Newman include Institute for Creative Technologies.

Papers
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Journal ArticleDOI

Virtual Reality Goes to War: A Brief Review of the Future of Military Behavioral Healthcare

TL;DR: Efforts to use virtual reality to deliver exposure therapy, assess PTSD and cognitive function and provide stress resilience training prior to deployment are detailed.
Journal ArticleDOI

Virtual Reality as a Tool for Delivering PTSD Exposure Therapy and Stress Resilience Training

TL;DR: In this paper, the authors developed a VR-based approach to deliver resilience training prior to an initial deployment to combat-related post-traumatic stress disorder in returning Operation Enduring Freedom and Operation Iraqi Freedom military personnel.
Proceedings ArticleDOI

Development and Clinical Results from the Virtual Iraq Exposure Therapy Application for PTSD

TL;DR: The rationale and description of a VR PTSD therapy application (Virtual Iraq/Afghanistan), initial findings from a number of early studies of its use with active duty service members and results from an open clinical trial using Virtual Iraq indicate that 16 no longer met PTSD diagnostic criteria at post-treatment.
Proceedings ArticleDOI

STRIVE: Stress Resilience In Virtual Environments: a pre-deployment VR system for training emotional coping skills and assessing chronic and acute stress responses.

TL;DR: Based on the research group's initial positive outcomes using VR to emotionally engage and successfully treat persons undergoing exposure therapy for PTSD, development in a similar VR-based approach to deliver stress resilience training with military service members prior to their initial deployment is begun.
Book ChapterDOI

Leveraging unencumbered full body control of animated virtual characters for game-based rehabilitation

TL;DR: The development and evaluation of a game-based rehabilitation tool designed to elicit specific therapeutic motions when controlling a virtual avatar in pursuit of in-game goals are outlined.