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Bruno Arnaldi
Researcher at University of Rennes
Publications - 177
Citations - 4933
Bruno Arnaldi is an academic researcher from University of Rennes. The author has contributed to research in topics: Virtual reality & Virtual machine. The author has an hindex of 26, co-authored 174 publications receiving 4445 citations. Previous affiliations of Bruno Arnaldi include Institut de Recherche en Informatique et Systèmes Aléatoires & Institut national des sciences appliquées.
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A review of classification algorithms for EEG-based brain–computer interfaces
TL;DR: This paper compares classification algorithms used to design brain-computer interface (BCI) systems based on electroencephalography (EEG) in terms of performance and provides guidelines to choose the suitable classification algorithm(s) for a specific BCI.
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Morphology-independent representation of motions for interactive human-like animation
TL;DR: This paper designed a motion representation independent from the morphology and containing the constraints intrinsically linked to the motion such as feet contacts with the ground and adapted a Cyclic Coordinate Descent algorithm that takes advantages of this representation in order to rapidly deal with complex tunable spacetime constraints.
Journal ArticleDOI
Real handball goalkeeper vs. virtual handball thrower
Benoit Bideau,Richard Kulpa,Stéphane Ménardais,Laetitia Fradet,Franck Multon,Paul Delamarche,Bruno Arnaldi +6 more
TL;DR: The main originality of this work was to measure presence in a sporting application with new evaluation methods based on motion capture to test if virtual reality is a valid training tool for the game of handball.
Journal ArticleDOI
Using virtual reality to analyze links between handball thrower kinematics and goalkeeper's reactions
TL;DR: The design of a new method to evaluate the importance of visual elements taken into account by a handball goalkeeper facing a thrower is investigated, allowing us to better understand the strategies used in duel situations.
Proceedings ArticleDOI
Shake-your-head: revisiting walking-in-place for desktop virtual reality
TL;DR: The whole pipeline of the Walking-In-Place technique is revisited to match a larger set of configurations and apply it notably to the context of desktop Virtual Reality.