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Bruno Arnaldi

Researcher at University of Rennes

Publications -  177
Citations -  4933

Bruno Arnaldi is an academic researcher from University of Rennes. The author has contributed to research in topics: Virtual reality & Virtual machine. The author has an hindex of 26, co-authored 174 publications receiving 4445 citations. Previous affiliations of Bruno Arnaldi include Institut de Recherche en Informatique et Systèmes Aléatoires & Institut national des sciences appliquées.

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A review of classification algorithms for EEG-based brain–computer interfaces

TL;DR: This paper compares classification algorithms used to design brain-computer interface (BCI) systems based on electroencephalography (EEG) in terms of performance and provides guidelines to choose the suitable classification algorithm(s) for a specific BCI.
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Morphology-independent representation of motions for interactive human-like animation

TL;DR: This paper designed a motion representation independent from the morphology and containing the constraints intrinsically linked to the motion such as feet contacts with the ground and adapted a Cyclic Coordinate Descent algorithm that takes advantages of this representation in order to rapidly deal with complex tunable spacetime constraints.
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Real handball goalkeeper vs. virtual handball thrower

TL;DR: The main originality of this work was to measure presence in a sporting application with new evaluation methods based on motion capture to test if virtual reality is a valid training tool for the game of handball.
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Using virtual reality to analyze links between handball thrower kinematics and goalkeeper's reactions

TL;DR: The design of a new method to evaluate the importance of visual elements taken into account by a handball goalkeeper facing a thrower is investigated, allowing us to better understand the strategies used in duel situations.
Proceedings ArticleDOI

Shake-your-head: revisiting walking-in-place for desktop virtual reality

TL;DR: The whole pipeline of the Walking-In-Place technique is revisited to match a larger set of configurations and apply it notably to the context of desktop Virtual Reality.