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Anatole Lécuyer
Researcher at University of Rennes
Publications - 315
Citations - 11129
Anatole Lécuyer is an academic researcher from University of Rennes. The author has contributed to research in topics: Haptic technology & Virtual reality. The author has an hindex of 43, co-authored 293 publications receiving 9346 citations. Previous affiliations of Anatole Lécuyer include Matra & Institut de Recherche en Informatique et Systèmes Aléatoires.
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Journal ArticleDOI
A review of classification algorithms for EEG-based brain–computer interfaces
TL;DR: This paper compares classification algorithms used to design brain-computer interface (BCI) systems based on electroencephalography (EEG) in terms of performance and provides guidelines to choose the suitable classification algorithm(s) for a specific BCI.
Journal ArticleDOI
Openvibe: An open-source software platform to design, test, and use brain--computer interfaces in real and virtual environments
Yann Renard,Fabien Lotte,Guillaume Gibert,Marco Congedo,Emmanuel Maby,Vincent Delannoy,Olivier F. Bertrand,Anatole Lécuyer +7 more
TL;DR: The OpenViBE software platform is described which enables researchers to design, test, and use braincomputer interfaces (BCIs) and its suitability for the design of VR applications controlled with a BCI is shown.
Journal ArticleDOI
Brain-Computer Interfaces, Virtual Reality, and Videogames
TL;DR: Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.
Proceedings ArticleDOI
Pseudo-haptic feedback: can isometric input devices simulate force feedback?
TL;DR: In this paper, the authors considered whether a passive isometric input device, such as a Spaceball/sup TM, used together with visual feedback, could provide the operator with a pseudo-haptic feedback.
Journal ArticleDOI
Simulating haptic feedback using vision: A survey of research and applications of pseudo-haptic feedback
TL;DR: Several virtual reality applications in which pseudo-haptic feedback has been successfully implemented are described, such as a virtual environment for vocational training of milling machine operations, or a medical simulator for training in regional anesthesia procedures.