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Ferran Argelaguet Sanz

Researcher at University of Rennes

Publications -  8
Citations -  158

Ferran Argelaguet Sanz is an academic researcher from University of Rennes. The author has contributed to research in topics: Augmented reality & Haptic technology. The author has an hindex of 3, co-authored 8 publications receiving 113 citations. Previous affiliations of Ferran Argelaguet Sanz include French Institute for Research in Computer Science and Automation.

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Proceedings ArticleDOI

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments

TL;DR: The results suggested that users act differently due to their perception of the obstacle: users keep more distance when the obstacle is anthropomorphic compared to an inanimate object and when the orientation of anthropomorphic obstacle is from the profile compared to a front position.
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A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training

TL;DR: Whether highly immersive systems can be used for training in sports by analyzing whether changes in the environment are able to induce changes in user performance, physiological responses and the subjective perception of the task is analyzed.

Brain-Computer Interfaces and Augmented Reality: A State of the Art

TL;DR: This paper reviews the state of the art of using Brain-Computer Interfaces (BCIs) in combination with Augmented Reality (AR) and describes the various systems designed so far, categorized by their application field: medicine, robotics, home automation and brain activity visualization.
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Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task

TL;DR: In this article, the role of haptic feedback on virtual embodiment was investigated in a context of active and fine manipulation, and the results indicated that a more ecological feedback is better suited to elicit embodiment during fine manipulation tasks.
Proceedings ArticleDOI

Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality

TL;DR: In this article, the authors review and analyse the current state-of-the-art for 3D object manipulation and the sense of embodiment and discuss how the different components of a manipulation technique (i.e. input, control and feedback) can influence the user's sense of presence.