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Jeffrey M. Ota

Researcher at Intel

Publications -  18
Citations -  143

Jeffrey M. Ota is an academic researcher from Intel. The author has contributed to research in topics: Object detection & Benchmark (computing). The author has an hindex of 6, co-authored 18 publications receiving 101 citations. Previous affiliations of Jeffrey M. Ota include BMW.

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Proceedings ArticleDOI

PointAtMe: Efficient 3D Point Cloud Labeling in Virtual Reality

TL;DR: This work uses a novel labeling technique in Virtual Reality to accelerate the process of data annotation significantly compared to existing approaches, and plans to set up an annotation benchmark in which primarily commercial annotation companies but also researchers active in annotation can take part in.
Journal ArticleDOI

Benchmarking Deep Learning Frameworks and Investigating FPGA Deployment for Traffic Sign Classification and Detection

TL;DR: This work benchmarks several widely-used deep learning frameworks and investigates the field programmable gate array (FPGA) deployment for performing traffic sign classification and detection, finding that Neon and MXNet deliver the best training speed and classification accuracy on the GPU in general for all test cases, while TensorFlow is always among the frameworks with the highest inference accuracies.
Proceedings ArticleDOI

Feature-based speed limit sign detection using a graphics processing unit

TL;DR: A new technique for implementing the radial symmetry detector (RSD) efficiently using the native rendering capabilities of a GPU and maps the algorithms to the hardware such that the detection of speed-limit sign candidates is significantly accelerated.
Book ChapterDOI

A template-based approach for real-time speed-limit-sign recognition on an embedded system using GPU computing

TL;DR: This work presents a template-based pipeline that performs realtime speed-limit-sign recognition using an embedded system with a lowend GPU as the main processing element, and uses nonlinear composite filters and a contrast-enhancing preprocessing step to improve its accuracy.
Book ChapterDOI

Real-Time Speed-Limit-Sign Recognition on an Embedded System Using a GPU

TL;DR: This study serves as proof of concept for the use of GPU computing in automotive tasks because in order to make the best use of an embedded GPU in the cars, it should be able to simultaneously run multiple other automotive tasks that are a good fit for the GPU architecture.