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Martin Saerbeck

Researcher at Philips

Publications -  26
Citations -  886

Martin Saerbeck is an academic researcher from Philips. The author has contributed to research in topics: Gesture recognition & Gesture. The author has an hindex of 9, co-authored 21 publications receiving 738 citations. Previous affiliations of Martin Saerbeck include Agency for Science, Technology and Research & Institute of High Performance Computing Singapore.

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Proceedings ArticleDOI

Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor

TL;DR: The development of social supportive behaviors for a robotic tutor to be used in a language learning application is presented and the results support that employing social supportive behavior increases learning efficiency of students.
Journal ArticleDOI

Recent methods and databases in vision-based hand gesture recognition

TL;DR: A review of vision-based hand gesture recognition algorithms reported in the last 16 years using RGB and RGB-D cameras and qualitative and quantitative comparisons of algorithms are provided.
Proceedings ArticleDOI

Perception of affect elicited by robot motion

TL;DR: In this article, the relationship between motion characteristics of a robot and perceived affect was analyzed based on a literature study and two motion characteristics, namely acceleration and curvature, which appear to be most influential for how motion is perceived.

Iterative design process for robots with personality

TL;DR: This paper describes a process to design and evaluate personality and expressions for products and applied this to design the Personality and expressions in the behavior of a domestic robot.
Proceedings ArticleDOI

Design guidelines and tools for creating believable motion for personal robots

TL;DR: A refined design guideline for the motion of robotic characters with respect to the design requirements naturalness, adequateness and development over time is presented and a set of tools that eases the process of designing the movement by improving on common animation techniques such as key-framed or scripted animations are created.