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Showing papers by "Mike Sharples published in 2006"


Journal ArticleDOI
TL;DR: It is seen that ready-to-hand access creates the potential for a new phase in the evolution of technology-enhanced learning, characterized by "seamless learning spaces" and marked by continuity of the learning experience across different scenarios (or environments), and emerging from the availability of one device or more per student ("one- to-one").
Abstract: Over the next 10 years, we anticipate that personal, portable, wirelessly-networked technologies will become ubiquitous in the lives of learners - indeed, in many countries, this is already a reality. We see that ready-to-hand access creates the potential for a new phase in the evolution of technology-enhanced learning (TEL), characterized by "seamless learning spaces" and marked by continuity of the learning experience across different scenarios (or environments), and emerging from the availability of one device or more per student ("one-to-one"). One-to-one TEL has the potential to "cross the chasm" from early adopters conducting isolated design studies to adoption-based research and widespread implementation, with the help of research and evaluation that gives attention to the digital divide and other potentially negative consequences of pervasive computing. We describe technology-enhanced learning and the affordances of one-to-one computing and outline a research agenda, including the risks and challenges of reaching scale. We reflect upon how this compares with prior patterns of technology innovation and diffusion. We also introduce a community, called "G1:1," that brings together leaders of major research laboratories and one-to-one TEL projects. We share a vision of global research, inviting other research groups to collaborate in ongoing activities.

507 citations


Journal ArticleDOI
TL;DR: The approach to understanding mobile learning begins by describing a dialectical approach to the development and presentation of a task model using the socio-cognitive engineering design method, and examines two field studies, which feed into the development of the task model.
Abstract: Our approach to understanding mobile learning begins by describing a dialectical approach to the development and presentation of a task model using the socio-cognitive engineering design method This analysis synthesises relevant theoretical approaches We then examine two field studies, which feed into the development of the task model

173 citations


DOI
16 Nov 2006
TL;DR: The Lifecycle evaluations of MyArtSpace are described, throughout the design and deployment stages, that enable students to create their own interpretations of museum visits through descriptions of objects, images and sounds.
Abstract: MyArtSpace is a service on mobile phones for enquiry-led museum learning. It enables students to create their own interpretations of museum visits through descriptions of objects, images and sounds. These are automatically transmitted to a personal online gallery that they can use to reflect upon and share their experience. This paper describes the Lifecycle evaluations of MyArtSpace, throughout the design and deployment stages.

24 citations


Book ChapterDOI
01 Jan 2006
TL;DR: Socio-cognitive engineering extends beyond individual users to analyse the activity systems of people and their interaction with technology, including their social interactions, styles and strategies of working, and language and patterns of communication, to form a composite picture of human knowledge and activity that can inform system design.
Abstract: Socio-cognitive engineering is a framework for the human-centred design of technology-based systems to enhance human knowledge working, decision making, collaboration and learning. Like user-centred design, it draws on the knowledge of potential users and involves them in the design process. But it extends beyond individual users to analyse the activity systems of people and their interaction with technology, including their social interactions, styles and strategies of working, and language and patterns of communication, to form a composite picture of human knowledge and activity that can inform system design. The framework consists of two main parts: a phase of activity analysis to interpret how people work and interact with their current tools and technologies, and a phase of systems design to build and implement new interactive technology. Socio-cognitive engineering has been refined and tested through a series of projects to develop computer systems for supporting learning and knowledge working.

11 citations


Book Chapter
01 Jan 2006

11 citations


01 Jan 2006
TL;DR: This project proposes an architecture for a classroom management system and a scenarios designer tool, both based on a Classroom Orchestration Modelling Language (COML), to support these requirements in a one-to-one collaborative learning classroom.
Abstract: In a one-to-one collaborative learning classroom supported by ubiquitous computing, teachers require tools that allow them to design of learning scenarios, and to manage and monitor the activities happening in the classroom. Our project proposes an architecture for a classroom management system and a scenarios designer tool, both based on a Classroom Orchestration Modelling Language (COML), to support these requirements. We are developing and testing this with the GroupScribbles software using a set of learning scenarios for classrooms equipped with pen tablet computers.

3 citations