M
Miloš Hašan
Researcher at Adobe Systems
Publications - 43
Citations - 1745
Miloš Hašan is an academic researcher from Adobe Systems. The author has contributed to research in topics: Rendering (computer graphics) & Global illumination. The author has an hindex of 18, co-authored 40 publications receiving 1138 citations. Previous affiliations of Miloš Hašan include Autodesk & University of California, Berkeley.
Papers
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Proceedings ArticleDOI
Matrix row-column sampling for the many-light problem
TL;DR: This paper presents a scalable solution to the many-light problem suitable for a GPU implementation that can compute the light transfer within a few seconds for scenes with indirect and environment illumination, area lights, complex geometry and arbitrary shaders.
Posted Content
Neural Reflectance Fields for Appearance Acquisition
Sai Bi,Zexiang Xu,Pratul P. Srinivasan,Ben Mildenhall,Kalyan Sunkavalli,Miloš Hašan,Yannick Hold-Geoffroy,David J. Kriegman,Ravi Ramamoorthi +8 more
TL;DR: It is demonstrated that neural reflectance fields can be estimated from images captured with a simple collocated camera-light setup, and accurately model the appearance of real-world scenes with complex geometry and reflectance, and enable a complete pipeline from high-quality and practical appearance acquisition to 3D scene composition and rendering.
Journal ArticleDOI
Physical reproduction of materials with specified subsurface scattering
TL;DR: In this article, the authors investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors, and demonstrate reproductions that have scattering properties approximating complex materials.
Proceedings Article
Scalable Realistic Rendering with Many-Light Methods.
TL;DR: This report aims to give an easy-to-follow, introductory tutorial of many-light theory, provide a comprehensive, unified survey of the topic with a comparison of the main algorithms, and present a vision to motivate and guide future research.
Journal ArticleDOI
Scalable Realistic Rendering with Many-Light Methods
TL;DR: An easy‐to‐follow, introductory tutorial of the many‐light theory is given; a comprehensive, unified survey of the topic is provided with a comparison of the main algorithms; limitations regarding materials and light transport phenomena are discussed and a vision to motivate and guide future research is presented.