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Rüdiger Westermann

Researcher at Technische Universität München

Publications -  186
Citations -  7465

Rüdiger Westermann is an academic researcher from Technische Universität München. The author has contributed to research in topics: Rendering (computer graphics) & Visualization. The author has an hindex of 42, co-authored 169 publications receiving 6752 citations. Previous affiliations of Rüdiger Westermann include University of Utah & University of Stuttgart.

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Proceedings ArticleDOI

Linear algebra operators for GPU implementation of numerical algorithms

TL;DR: This work proposes a stream model for arithmetic operations on vectors and matrices that exploits the intrinsic parallelism and efficient communication on modern GPUs and introduces a framework for the implementation of linear algebra operators on programmable graphics processors (GPUs), thus providing the building blocks for the design of more complex numerical algorithms.
Proceedings ArticleDOI

Efficiently using graphics hardware in volume rendering applications

TL;DR: This paper introduces the concept of clipping geometries by means of stencilbuffer operations, and shows way to use 3D textures for the rendering of lighted andshadediso-surfaces in real-timewithout extracting any polygonalrepresentation.
Journal ArticleDOI

Infill Optimization for Additive Manufacturing—Approaching Bone-Like Porous Structures

TL;DR: This paper presents a method to generate bone-like porous structures as lightweight infill for additive manufacturing and proposes upper bounds on the localized material volume in the proximity of each voxel in the design domain.
Proceedings ArticleDOI

UberFlow: a GPU-based particle engine

TL;DR: By combining memory objects with floating-point fragment programs, this work has implemented a particle engine that entirely avoids the transfer of particle data at runtime.

Random walks for interactive alpha-matting

TL;DR: This work proposes a new technique based on random walks that has the following advantages: first, by leveraging a recent technique from manifold learning theory, it effectively use RGB values to set boundaries for the random walker, even in fuzzy or low-contrast images.