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Shuntaro Yamazaki

Researcher at National Institute of Advanced Industrial Science and Technology

Publications -  40
Citations -  1221

Shuntaro Yamazaki is an academic researcher from National Institute of Advanced Industrial Science and Technology. The author has contributed to research in topics: Rendering (computer graphics) & Computer graphics. The author has an hindex of 15, co-authored 40 publications receiving 1164 citations. Previous affiliations of Shuntaro Yamazaki include University of Tokyo & University of Tsukuba.

Papers
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Proceedings ArticleDOI

Radiometric calibration from a single image

TL;DR: This work proposes a method that performs radiometric calibration from only a single image, based on measured RGB distributions at color edges, and employs a Bayesian approach to compute the calibration.
Journal ArticleDOI

Pop-up light field: An interactive image-based modeling and rendering system

TL;DR: An image-based modeling and rendering system that models a sparse light field using a set of coherent layers, and introduces a Bayesian approach, coherence matting, to estimate alpha matting around segmented layer boundaries by incorporating a coherence prior in order to maintain coherence across images.
Patent

Pop-up light field

TL;DR: In this article, a scene is split into one or more coherent layers and the boundaries of the coherent layers are propagated across a plurality of frames corresponding to the scene, and the splitting may be further refined to present a virtual view of the scene.
Book ChapterDOI

Temporal Dithering of Illumination for Fast Active Vision

TL;DR: This work presents a broad framework for fast active vision using Digital Light Processing (DLP) projectors and applies its approach to five well-known problems: structured light-based range finding, photometric stereo, illumination de-multiplexing, high frequency preserving motion-blur and separation of direct and global scene components, achieving significant speedups in performance.
Journal ArticleDOI

Interaction patches for multi-character animation

TL;DR: Using this method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way and can be used for a variety of applications including TV programs, advertisements and movies.