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Staffan Björk

Researcher at University of Gothenburg

Publications -  102
Citations -  3819

Staffan Björk is an academic researcher from University of Gothenburg. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 28, co-authored 102 publications receiving 3654 citations. Previous affiliations of Staffan Björk include Viktoria Institute & Chalmers University of Technology.

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Proceedings ArticleDOI

Window frames as areas for information visualization

TL;DR: A number of design examples are presented as illustrations of how users can be supported with contextual information about a document in a way that does not interfere with the visual presentation of the document itself.
Proceedings Article

The Rooms - Creating immersive experiences through projected augmented reality

TL;DR: Interviews and questionnaires from 20 players of the game showed that projected augmented reality games can support immersion and can avoid the problem of nausea that VR experiences can invoke, but since players experienced different types of immersion the study suggests that a model that allows different and parallel types of immersed may provide more informative results when used in play tests.

On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features

TL;DR: In this paper, a framework of player virtues is used to perform a theoretical exploration of what is required to make a game good, and a collection of gameplay design patterns, identified through their relation to the player virtues, is presented to provide specific starting points for considering design options for this type of good games.
Proceedings ArticleDOI

Evaluating Co-located Games as a Mediator for Children’s Collaborative Interaction

TL;DR: This paper demonstrates how the three levels of collaborative interaction as defined in AT combined with GDPs can be used to analyse and describe collaborative gameplay actions between children in special education, and it provides insight in a number of gameplay design elements that may support the occurrence of higher levels of Collaborative interaction.
Proceedings ArticleDOI

Supporting group relationships in mediated domestic environments

TL;DR: This work explores some basic considerations for how computer-mediated communication systems could help nurturing group-to-group relationships, and how group, rather than individual, interaction with devices can be addressed in interaction design.