Conference
Australasian Computer-Human Interaction Conference
About: Australasian Computer-Human Interaction Conference is an academic conference. The conference publishes majorly in the area(s): Usability & User interface. Over the lifetime, 1502 publications have been published by the conference receiving 18999 citations.
Topics: Usability, User interface, User experience design, Interaction design, Context (language use)
Papers published on a yearly basis
Papers
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23 Nov 2009TL;DR: In this paper, the authors focus on not using computers and examine ways not to use them, aspects of not using them, what not use them might mean, and what we might learn by examining non-use as seriously as we examine use.
Abstract: For many, an interest in Human-Computer Interaction is equivalent to an interest in usability. However, using computers is only one way of relating to them, and only one topic from which we can learn about interactions between people and technology. Here, we focus on not using computers -- ways not to use them, aspects of not using them, what not using them might mean, and what we might learn by examining non-use as seriously as we examine use.
289 citations
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25 Nov 2013TL;DR: This paper presents an early exploration of the suitability of the Leap Motion controller for Australian Sign Language (Auslan) recognition, and testing showed that the controller is able to provide accurate tracking of hands and fingers, and to track movement.
Abstract: This paper presents an early exploration of the suitability of the Leap Motion controller for Australian Sign Language (Auslan) recognition. Testing showed that the controller is able to provide accurate tracking of hands and fingers, and to track movement. This detection loses accuracy when the hand moves into a position that obstructs the controller's ability to view, such as when the hand rotates and is perpendicular to the controller. The detection also fails when individual elements of the hands are brought together, such as finger to finger. In both of these circumstances, the controller is unable to read or track the hand. There is potential for the use of this technology for recognising Auslan, however further development of the Leap Motion API is required.
244 citations
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02 Dec 2014TL;DR: It is argued that sociological perspectives can contribute some intriguing possibilities for human-computer interaction research, particularly in developing an understanding of the wider social, cultural and political dimensions of what I refer to as 'self-tracking cultures'.
Abstract: A body of literature on self-tracking has been established in human-computer interaction studies. Contributors to this literature tend to take a cognitive or behavioural psychology approach to theorising and explaining self-tracking. Such an approach is limited to understanding individual behaviour. Yet self-tracking is a profoundly social practice, both in terms of the enculturated meanings with which it is invested and the social encounters and social institutions that are part of the self-tracking phenomenon. In this paper I contend that sociological perspectives can contribute some intriguing possibilities for human-computer interaction research, particularly in developing an understanding of the wider social, cultural and political dimensions of what I refer to as 'self-tracking cultures'. The discussion focuses on the following topics: self-optimisation and governing the self; entanglements of bodies and technologies; the valorisation of data; data doubles; and social inequalities and self-tracking. The paper ends with outlining some directions for future research on self-tracking cultures that goes beyond the individual to the social.
227 citations
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20 Nov 2006TL;DR: This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media and discusses visitors' interaction with installations and corresponding interaction design issues, drawing on results from analysis of logfiles, interviews, and observation in the museum.
Abstract: This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors' interaction with installations and corresponding interaction design issues, drawing on results from analysis of logfiles, interviews, and observation in the museum. We see this as an exploration into interaction design of interactive installations for public settings, using the evaluation as a case study on what makes an installation engaging and how it can provide an engaging experience for groups.
211 citations
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22 Nov 2010TL;DR: This work synthesizes literature on the topic of 'reflection' into a framework, consisting of aspects such as purposes of reflection, conditions for reflection and levels of reflection (where the levels capture the behaviours and activities associated with reflection).
Abstract: Designing for reflection is becoming of increasing interest to HCI researchers, especially as digital technologies move to supporting broader professional and quality of life issues. However, the term 'reflection' is being used and designed for in diverse ways and often with little reference to vast amount of literature on the topic outside of HCI. Here we synthesize this literature into a framework, consisting of aspects such as purposes of reflection, conditions for reflection and levels of reflection (where the levels capture the behaviours and activities associated with reflection). We then show how technologies can support these different aspects and conclude with open questions that can guide a more systematic approach to how we understand and design for support of reflection.
191 citations