scispace - formally typeset
Search or ask a question

Showing papers in "Media and Communication in 2021"


Journal ArticleDOI
TL;DR: In this article, the authors derive a range of motivations that broaden current understandings of the sharing of misinformation to include factors that may to some extent mitigate the presumed dangers of misinformation for society.
Abstract: Research typically presumes that people believe misinformation and propagate it through their social networks Yet, a wide range of motivations for sharing misinformation might impact its spread, as well as people’s belief of it By examining research on motivations for sharing news information generally, and misinformation specifically, we derive a range of motivations that broaden current understandings of the sharing of misinformation to include factors that may to some extent mitigate the presumed dangers of misinformation for society To illustrate the utility of our viewpoint we report data from a preliminary study of people’s dis/belief reactions to misinformation shared on social media using natural language processing Analyses of over 2,5 million comments demonstrate that misinformation on social media is often disbelieved These insights are leveraged to propose directions for future research that incorporate a more inclusive understanding of the various motivations and strategies for sharing misinformation socially in large-scale online networks

38 citations


Journal ArticleDOI
TL;DR: This paper examined the newsness of fake news by examining the extent to which it imitates the characteristics and conventions of traditional journalism and found that the majority of articles analyzed included the opinion of their author or authors.
Abstract: ‘Fake news’ has been a topic of controversy during and following the 2016 U.S. presidential election. Much of the scholarship on it to date has focused on the ‘fakeness’ of fake news, illuminating the kinds of deception involved and the motivations of those who deceive. This study looks at the ‘newsness’ of fake news by examining the extent to which it imitates the characteristics and conventions of traditional journalism. Through a content analysis of 886 fake news articles, we find that in terms of news values, topic, and formats, articles published by fake news sites look very much like traditional—and real—news. Most of their articles included the news values of timeliness, negativity, and prominence; were about government and politics; and were written in an inverted pyramid format. However, one point of departure is in terms of objectivity, operationalized as the absence of the author’s personal opinion. The analysis found that the majority of articles analyzed included the opinion of their author or authors.

33 citations


Journal ArticleDOI
TL;DR: In this paper, the authors survey 82 publications to identify different concepts used in digital gaming research to represent eudaimonia and map out how these concepts relate to each other. But these concepts are potentially confusing to work with as they might represent phenomenological distinct experiences.
Abstract: Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure towards platforms capable of and effective at instigating more serious, emotional, and intrapersonal experiences. Along with this evolution, games research has also started to consider more deeply affective and cognitive reactions that resemble the broad notion of eudaimonia, with work already being done in communication studies and media psychology as well as in human–computer interaction. These studies offer a large variety of concepts to describe such eudaimonic reactions—including eudaimonia, meaningfulness, appreciation, and self-transcendence—which are frequently used as synonyms as they represent aspects not captured by the traditional hedonic focus on enjoyment. However, these concepts are potentially confusing to work with as they might represent phenomenological distinct experiences. In this scoping review, we survey 82 publications to identify different concepts used in digital gaming research to represent eudaimonia and map out how these concepts relate to each other. The results of this scoping review revealed four broad conceptual patterns: (1) appreciation as an overarching (yet imprecise) eudaimonic outcome of playing digital games; (2) covariation among meaningful, emotionally moving/challenging, and self-reflective experiences; (3) the unique potential of digital games to afford eudaimonic social connectedness; and (4) other eudaimonia-related concepts (e.g., nostalgia, well-being, elevation). This review provides a conceptual map of the current research landscape on eudaimonic game entertainment experiences and outlines recommendations for future scholarship, including how a focus on digital games contributes to a more comprehensive understanding of eudaimonic media experiences broadly.

30 citations


Journal ArticleDOI
TL;DR: The role of users' personal characteristics, media use, and online experiences in relation to offensive and hateful online behaviour using a random-quota survey of the German population was investigated by as mentioned in this paper.
Abstract: Online media offer unprecedented access to digital public spheres, largely enhancing users’ opportunities for participation and providing new means for strengthening democratic discourse At the same time, the last decades have demonstrated that online discourses are often characterised by so-called ‘dark participation’ the spreading of lies and incivility Using ‘problematic behaviour theory’ as framework and focusing on incivility as a specific form of dark participation, this article investigates the role of users’ personal characteristics, media use, and online experiences in relation to offensive and hateful online behaviour Using a random-quota survey of the German population, we explored how dark personality traits, political attitudes and emotions, the frequency and spaces of online-media use, and users’ experiences with both civil and uncivil online discourses predicted participants own uncivil behaviour, such as posting, sharing, or liking uncivil content We found that 46% of the participants who had witnessed incivility in the last three months also engaged in uncivil participation A hierarchical logistic regression analysis showed that incivility was associated with manipulative personality traits as measured by the dark triad, right-wing populist voting intentions, and frequent social-media use Experiences with both civil comments and hate speech predicted higher levels of uncivil participation The strongest predictor was participants’ personal experiences with online victimisation Overall, the results confirmed that dark participation in the sense of uncivil engagement results from the interplay of personality traits, an online environment that allows for deviant engagement, and, most importantly, participants’ experiences in said environment

26 citations


Journal ArticleDOI
TL;DR: A modularized framework is provided to differentiate various forms of hate speech and offensive language in the subject area ranging from insults to calls for hate crimes, going beyond the common ‘hate/no-hate’ dichotomy found in similar studies.
Abstract: In recent debates on offensive language in participatory online spaces, the term ‘hate speech’ has become especially prominent. Originating from a legal context, the term usually refers to violent threats or expressions of prejudice against particular groups on the basis of race, religion, or sexual orientation. However, due to its explicit reference to the emotion of hate, it is also used more colloquially as a general label for any kind of negative expression. This ambiguity leads to misunderstandings in discussions about hate speech and challenges its identification. To meet this challenge, this article provides a modularized framework to differentiate various forms of hate speech and offensive language. On the basis of this framework, we present a text annotation study of 5,031 user comments on the topic of immigration and refuge posted in March 2019 on three German news sites, four Facebook pages, 13 YouTube channels, and one right-wing blog. An in-depth analysis of these comments identifies various types of hate speech and offensive language targeting immigrants and refugees. By exploring typical combinations of labeled attributes, we empirically map the variety of offensive language in the subject area ranging from insults to calls for hate crimes, going beyond the common ‘hate/no-hate’ dichotomy found in similar studies. The results are discussed with a focus on the grey area between hate speech and offensive language.

24 citations


Journal ArticleDOI
TL;DR: Arauna et al. as discussed by the authors examined the latest trends in feminist media research in Spain, examining 20+ years of postfeminism as an analytical tool, and highlighting new trends.
Abstract: Feminism’s current momentum, encouraged by movements such as #NiUnaMenos or #MeToo, has caused many social media agents to adopt some degree of feminism as a part of their online image or personal brand. ‘Being a feminist,’ for some, has become a marketing strategy in times of great polarisation between progressive forces and a reactionary backlash against feminism. The appropriation of feminism by the global market challenges public opinion, media, and academia to think and rethink feminism, and to consider whether these changes have voided it of political meaning (Banet-Weiser, 2012, 2018; Gill, 2016b). In Spain, the (extreme) right is continually launching attacks against feminism. At the same time, minority collectives such as LGBTQ+ or Roma are helping to spread feminist values into the mainstream, denouncing one of its main struggles: structural and intersectional violence against women, including online hate and harassment. In this context of confrontation, social media agents are keeping the debate about feminism alive and are picking up Spanish grassroots movements’ claims (Arauna, Tortajada, & Willem, in press). In this article we outline the latest trends in feminist media research in Spain, examining 20+ years of postfeminism as an analytical tool, and highlighting new trends. Through recent research results, we show that in the Spanish (social) media landscape many different strands of feminism are entangled, all struggling to impose their narrative of what feminism looks like in the post-#MeToo era. We will examine the main fault lines along which feminism is divided into different undercurrents, some of which are fostering the progress of feminism, and some of which are undermining it: age (generation), class, race, and sexual identity.

21 citations


Journal ArticleDOI
TL;DR: This research tries to show how three renowned media outlets and three of the biggest Internet-based companies—Google, Facebook, and Twitter—are dealing with the spread of this new form of fake news.
Abstract: Deepfakes, one of the most novel forms of misinformation, have become a real challenge in the communicative environment due to their spread through online news and social media spaces. Although fake news have existed for centuries, its circulation is now more harmful than ever before, thanks to the ease of its production and dissemination. At this juncture, technological development has led to the emergence of deepfakes, doctored videos, audios or photos that use artificial intelligence. Since its inception in 2017, the tools and algorithms that enable the modification of faces and sounds in audiovisual content have evolved to the point where there are mobile apps and web services that allow average users its manipulation. This research tries to show how three renowned media outlets— The Wall Street Journal , The Washington Post , and Reuters —and three of the biggest Internet-based companies—Google, Facebook, and Twitter—are dealing with the spread of this new form of fake news. Results show that identification of deepfakes is a common practice for both types of organizations. However, while the media is focused on training journalists for its detection, online platforms tended to fund research projects whose objective is to develop or improve media forensics tools.

18 citations


Journal ArticleDOI
TL;DR: In this paper, the authors employed a corpus of 14,684 Facebook ads published by the major national political parties during their campaigns leading up to the two Spanish general elections held in 2019.
Abstract: As fake news elicits an emotional response from users, whose attention is then monetised, political advertising has a significant influence on its production and dissemination. Facebook ads, therefore, have an essential role in contemporary political communication, not only because of their extensive use in international political campaigns, but also because they address intriguing questions about the regulation of disinformation on social networking sites. This research employs a corpus of 14,684 Facebook ads published by the major national political parties during their campaigns leading up to the two Spanish general elections held in 2019. A manual content analysis was performed on all the visually identical ads so as to identify those containing disinformation and those denouncing it. The topics addressed in these ads were then examined. The results show that the political parties’ Facebook ad strategies were akin to those of conventional advertising. Disinformation messages were infrequent and mainly posted by Ciudadanos and VOX. Nonetheless, it is striking that the main topic addressed in the ads was the unity of Spain—precisely the issue of Catalonia’s independence. In light of this, it can be deduced that ‘traditional’ parties are taking longer to renounce classical forms of campaigning than their ‘new’ counterparts, thus demonstrating that the actors implementing disinformation strategies are not only restricted to the extreme right of the ideological spectrum.

17 citations


Journal ArticleDOI
TL;DR: In this paper, the authors used topic modeling to identify the most recurrent topics that are dominant on the platform, while the most active users are identified to understand the nature of the online communities that discuss fake news.
Abstract: Political memes have been previously studied in different contexts, but this study fills a gap in literature by employing a mixed method to provide insight into the discourses of fake news on Instagram. The author collected more than 550,000 Instagram posts sent by over 198,000 unique users from 24 February 2012 to 21 December 2018, using the hashtag #fakenews as a search term. The study uses topic modelling to identify the most recurrent topics that are dominant on the platform, while the most active users are identified to understand the nature of the online communities that discuss fake news. In addition, the study offers an analysis of visual metadata that accompanies Instagram images. The findings indicate that Instagram has become a weaponized toxic platform, and the largest community of active users are supporters of the US President Donald Trump and the Republican Party, mostly trolling liberal mainstream media especially CNN, while often aligning themselves with the far-right. On the other hand, a much smaller online community attempts to troll Trump and the Republicans. Theoretically, the study relies on political memes literature and argues that Instagram has become weaponized through an ongoing ‘Meme War,’ for many members in the two main online communities troll and attack each other to exert power on the platform.

17 citations


Journal ArticleDOI
TL;DR: Investigating how VR technology and the use of an omnidirectional treadmill influence the gaming experience found that VR gaming on the one hand leads to higher levels of flow, presence, and enjoyment, but at the same time also is accompanied byHigher levels of cybersickness than traditional desktop gaming.
Abstract: Researchers, game designers, and consumers place great hopes into the potential benefits of virtual reality (VR) technology on the user experience in digital games. Indeed, initial empirical research has shown that VR technology can improve the gaming experience in a number of ways compared to traditional desktop gaming, for instance by amplifying immersion and flow. However, on the downside, a mismatch between physical locomotion and the movements of the avatar in the virtual world can also lead to unpleasant feelings when using VR technology—often referred to as cybersickness. One solution to this problem may be the implementation of novel passive repositioning systems (also called omnidirectional treadmills) that are designed to allow a continuous, more natural form of locomotion in VR. In the current study, we investigate how VR technology and the use of an omnidirectional treadmill influence the gaming experience. Traditional desktop gaming, VR gaming, and omnidirectional treadmill gaming are compared in a one-factorial experimental design ( N = 203). As expected, we found that VR gaming on the one hand leads to higher levels of flow, presence, and enjoyment, but at the same time also is accompanied by higher levels of cybersickness than traditional desktop gaming. The use of the omnidirectional treadmill did not significantly improve the gaming experience and also did not reduce cybersickness. However, this more physically demanding form of locomotion may make omnidirectional treadmills interesting for exergame designers.

16 citations


Journal ArticleDOI
TL;DR: In this paper, the authors propose that the ontological complexity of reality as explained by the news media has accentuated the loss of confidence in journalism as a truth-teller, and that truth is being replaced by sincerity, as an epistemological value, in people's understanding of the news.
Abstract: In recent years, many authors have observed that something is happening to the truth, pointing out that, particularly in politics and social communication, there are signs that the idea of truth is losing consideration in media discourse. This is no minor issue: Truth, understood as the criterion for the justification of knowledge, is the essential foundation of enlightened rationality. The aim of this article, based on prior research on social communication (especially as regards journalism), is to elucidate an explanation of this phenomenon, known as ‘post-truth.’ Because it is an epistemological question, the three main variables of the problem (reality, subject and truth) have been analysed by taking into account the manner in which digital social communication is transforming our perception of reality. By way of a conclusion, we propose that (a) the ontological complexity of reality as explained by the news media has accentuated the loss of confidence in journalism as a truth-teller, and that (b) truth is being replaced by sincerity, as an epistemological value, in people’s understanding of the news. The result, using Foucault’s concept of Regime of Truth, suggests a deep change in the global framework of political, economic, social and cultural relations, of which post-truth is a symptom.

Journal ArticleDOI
TL;DR: This paper found that analytic thinking and actively open-minded thinking are associated with greater acceptance of information in response to corrective messages, regardless of correction style, and found minimal evidence suggesting that correction strength or depth affects correction engagement, both in terms of likelihood of replying, and accepting or resisting corrective information.
Abstract: How can online communication most effectively respond to misinformation posted on social media? Recent studies examining the content of corrective messages provide mixed results—several studies suggest that politer, hedged messages may increase engagement with corrections, while others favor direct messaging which does not shed doubt on the credibility of the corrective message Furthermore, common debunking strategies often include keeping the message simple and clear, while others recommend including a detailed explanation of why the initial misinformation is incorrect To shed more light on how correction style affects correction efficacy, we manipulated both correction strength (direct, hedged) and explanatory depth (simple explanation, detailed explanation) in response to participants from Lucid ( N = 2,228) who indicated they would share a false story in a survey experiment We found minimal evidence suggesting that correction strength or depth affects correction engagement, both in terms of likelihood of replying, and accepting or resisting corrective information However, we do find that analytic thinking and actively open-minded thinking are associated with greater acceptance of information in response to corrective messages, regardless of correction style Our results help elucidate the efficacy of user-generated corrections of misinformation on social media

Journal ArticleDOI
TL;DR: In this paper, the authors conducted interviews with 35 users of alternative media from a left-leaning, right-wing, Russian-tied and/or conspiracy spectrum, and found that the majority of them viewed alternative media as grey rather than black or white.
Abstract: The hopes regarding the positive impact of the Internet and digital participation in civic society have faded in recent years. The digital realm is now increasingly discussed regarding its role in putting democracy in jeopardy and polarizing public debate by propagating extremist views and falsehoods. Likewise, the perception of so-called alternative media as beneficial carriers of counter-public spheres and as important complements to mainstream positions in social debate has flipped. Alternative media are now often associated with the “Wicked web” of disinformation, political populism, or even radicalization. Following Quandt’s (2018) notion of ‘dark participation’ and Phillips and Milner’s (2017) description of the Internet as ambivalent, this article asks, whether the same holds true for the users of alternative media: a segment of the audience traditionally discussed in terms of community, engagement, participation, and strong ideological identification with progressive political causes. Do users of ‘dark’ alternative media bond with their media in similar ways to constitute communities of darkness? Based on interviews with 35 users of alternative media from a left-leaning, right-wing, Russian-tied and/or conspiracy spectrum users, uses of alternative media are pictured as grey rather than black or white. The findings illuminate the ambivalences within alternative media users as audiences and communities. Ambivalences are found regarding the use of alternative sources as audience or community members, regarding a shared attitude of criticality and anti-systemness, which connects trans-medially and trans-ideologically, as well as the experienced comfort of community, which can become a main motivation for use.

Journal ArticleDOI
TL;DR: In this article, the authors explore the roles of two under-researched types of communicative aggression (obscene speech and politically motivated hate speech) within the publics of video commenters.
Abstract: Today, aggressive verbal behavior is generally perceived as a threat to integrity and democratic quality of public discussions, including those online. However, we argue that, in more restrictive political regimes, communicative aggression may play constructive roles in both discussion dynamics and empowerment of political groups. This might be especially true for restrictive political and legal environments like Russia, where obscene speech is prohibited by law in registered media and the political environment does not give much space for voicing discontent. Taking Russian YouTube as an example, we explore the roles of two under-researched types of communicative aggression—obscene speech and politically motivated hate speech—within the publics of video commenters. For that, we use the case of the Moscow protests of 2019 against non-admission of independent and oppositional candidates to run for the Moscow city parliament. The sample of over 77,000 comments for 13 videos of more than 100,000 views has undergone pre-processing and vocabulary-based detection of aggression. To assess the impact of hate speech upon the dynamics of the discussions, we have used Granger tests and assessment of discussion histograms; we have also assessed the selected groups of posts in an exploratory manner. Our findings demonstrate that communicative aggression helps to express immediate support and solidarity. It also contextualizes the criticism towards both the authorities and regime challengers, as well as demarcates the counter-public.

Journal ArticleDOI
TL;DR: In this article, the authors explored how gendered political potential is understood by young women using Instagram, based on 13 interviews with a theoretical sample of female "ordinary" Instagram users (i.e., not celebrities or Insta-famous), aged 18-35.
Abstract: With over one billion monthly users worldwide (Constine, 2018) and being embedded in the everyday lives of many young people, Instagram has become a common topic of discussion both in popular media and scholarly debates. As young women are amongst the predominant active users of Instagram (WeAreSocial, 2019) and the demographic stereotypically associated with online self-representation (Burns, 2015), Instagram carries an underlying gendered political potential. This is manifested through online political practices such as hashtag activism (Highfield, 2016), as well as through Instagram’s use of user-generated content to challenge existing politics of representation, broadening the scope of who is considered photographable (Tiidenberg, 2018). This article explores how this gendered political potential is understood by young women using Instagram. This research is based on 13 in-depth interviews with a theoretical sample of female ‘ordinary’ Instagram users (i.e., not celebrities or Insta-famous), aged 18–35. Our findings illustrate how the perception of political potential is grounded in the participants’ understanding of Instagram as an aesthetically-oriented platform (Manovich, 2017). Most participants recognised the potential for engaging in visibility politics (Whittier, 2017), representing a wider diversity of femininities often absent from popular media. However, this was seen as tempered by the co-existence of idealised beauty conventions and the politics of popularity within social media (Van Dijck & Poell, 2013). Furthermore, this political potential is accompanied by the possibility of receiving backlash or being dismissed as a slacktivist (Glenn, 2015). As Instagram becomes a central part of contemporary visual cultures, this article seeks to critically explore the nuanced ways in which young women’s everyday experiences of Instagram intersect with broader cultural and political questions of gender representation.

Journal ArticleDOI
TL;DR: In this article, the authors conducted interviews with decision-makers of the following independent platforms: Chequeado (Argentina), UYCheck (Uruguay), Maldita.es and Newtral (Spain), Fact Checking (Chile), Agencia Lupa (Brazil), Ecuador Chequea (Ecuador), and ColombiaCheck (Colombia).
Abstract: As democracy-building tools, fact-checking platforms serve as critical interventions in the fight against disinformation and polarization in the public sphere. The Duke Reporters’ Lab notes that there are 290 active fact-checking sites in 83 countries, including a wide range of initiatives in Latin America and Spain. These regions share major challenges such as limited journalistic autonomy, difficulties of accessing public data, politicization of the media, and the growing impact of disinformation. This research expands upon the findings presented in previous literature to gain further insight into the standards, values, and underlying practices embedded in Spanish and Latin American projects while identifying the specific challenges that these organizations face. In-depth interviews were conducted with decision-makers of the following independent platforms: Chequeado (Argentina), UYCheck (Uruguay), Maldita.es and Newtral (Spain), Fact Checking (Chile), Agencia Lupa (Brazil), Ecuador Chequea (Ecuador), and ColombiaCheck (Colombia). This qualitative approach offers nuanced data on the volume and frequency of checks, procedures, dissemination tactics, and the perceived role of the public. Despite relying on small teams, the examined outlets’ capacity to verify facts is noteworthy. Inspired by best practices in the US and Europe and the model established by Chequeado , all the sites considered employ robust methodologies while leveraging the power of digital tools and audience participation. Interviewees identified three core challenges in fact-checking practice: difficulties in accessing public data, limited resources, and the need to reach wider audiences. Starting from these results, the article discusses the ways in which fact-checking operations could be strengthened.

Journal ArticleDOI
TL;DR: This paper conducted a qualitative analysis of three games (Assassin's Creed Odyssey, Detroit: Become Human, and God of War) and found that emotionally moving, reflective, and elevating eudaimonic experiences were elicited when gameplay notes suggested a strong involvement with the game's narrative and characters and, in some cases, narrative-impacting choices.
Abstract: Emerging research has suggested that digital games can generate entertainment experiences beyond hedonic enjoyment towards eudaimonic experiences: Being emotionally moved, stimulated to reflect on one’s self or a sense of elevation. Studies in this area have mainly focused on individual game characteristics that elicit singular and static eudaimonic game moments. However, such a focus neglects the interplay of multiple game aspects as well as the dynamic nature of eudaimonic experiences. The current study takes a novel approach to eudaimonic game research by conducting a qualitative game analysis of three games (Assassin’s Creed Odyssey, Detroit: Become Human, and God of War) and taking systematic notes on game experiences shortly after playing. Results reveal that emotionally moving, reflective, and elevating eudaimonic experiences were elicited when gameplay notes suggested a strong involvement with the game’s narrative and characters (i.e., narrative engagement) and, in some cases, narrative-impacting choices. These key aspects, in turn, are enhanced by clean player interfaces, graphically realistic characters, close camera perspectives, tone-appropriate soundtrack scores, and both narrative-enhancing (e.g., God of War’s health mechanic) and choice-enhancing mechanics (e.g., Detroit: Become Human’s flowchart). Eudaimonic experiences were also found to evolve throughout the game, with more powerful experiences occurring near the end of the game and some narrative themes fueling the eudaimonic flow of experiences throughout the overall game narrative. This study adds to academic research studying digital games by suggesting an innovative methodological approach that provides a detailed, integrative, and dynamic perspective on eudaimonic game experiences.

Journal ArticleDOI
TL;DR: This article updates certain aspects of the normative notions of the public sphere and offers a model that helps analyze those factors considering how they shape the communicative space in four modes: representations, structures, textures, and connections.
Abstract: This article updates certain aspects of the normative notions of the public sphere. The complex ecosystem of social communications enhanced by mobile media platform activity has changed our perception of space. If the public sphere has to normatively assess the expected conditions for public debate and for democracy, the assemblage of devices, discourses, infrastructures, locations, and regulations must be considered together. The literature reviewed about the public sphere, spaces, and geographically-enabled mobile media leads this article to the formulation of a concept of the public sphere that considers such assemblage as an interface. As an empirically applicable update to the definition of the public sphere the text offers a model that helps analyze those factors considering how they shape the communicative space in four modes: representations, structures, textures, and connections. These modes consider the roles played by assemblages of devices, infrastructures, and content in delimiting the circulation of information. The second part of the paper illustrates the model with examples from previous research, paying particular attention to the structures’ mode. The dissection of qualitative, quantitative, and geodata generated by digital and (visual) (n)ethnographic tools reveals three subcategories for the analysis of structures of space: barriers, shifts, and flows. The structures effectively enable/disable communication and define centers and peripheries in the activity flows. The contribution of this article is, thus, conceptual—it challenges and updates the notion of the public sphere; and methodological—it offers tools and outputs that align with the previously developed theoretical framework.

Journal ArticleDOI
TL;DR: In this article, the authors investigate the formats and modes of visual content deployed by Twitter users over a two-week period leading up to the 2019 EU Parliamentary elections and across two publics: those discussing the election at large and those discussing more contentious issue of EU membership.
Abstract: Political communication increasingly takes on visual forms Yet, despite their ubiquity in everyday communication and digital campaigning, the use of these visuals remains critically understudied In this article, we investigate the formats and modes of visual content deployed by Twitter users over a two-week period leading up to the 2019 EU Parliamentary elections and across two publics: those discussing the election at large and those discussing the more contentious issue of EU membership Conducting a multilingual, cross-comparative content and thematic analysis of a sample of 1,097 images, we find that : (1) Visuals originating from traditional political actors prevailed among both Twitter discourses; (2) users shared substantial amounts of anti-EU, populist and, to a lesser extent, extremist images, though this content remained largely disjointed from the mainstream public debate; and (3) political humor emerged as a vector for anti-establishment and Eurosceptic themes, especially in discussions critical of the European project We discuss the implications of our findings for the study of visual political communication and social media manipulation

Journal ArticleDOI
TL;DR: In this article, a call for further research into the motivations that drive dark participation behaviors by individuals and coordinated groups, how these individuals and groups exploit platforms and technologies for diverse forms of dark participation, and how news publishers, journalists, fact-checkers, platform companies and authorities are dealing with dark participation.
Abstract: Dark participation is and should be an essential concept for scholars, students and beyond, considering how widespread disinformation, online harassment, hate speech, media manipulation etc. has become in contemporary society. This commentary engages with the contributions to this timely thematic issue, which advance scholarship into dark participation associated with news and misinformation as well as hate in a worthwhile way. The commentary closes with a call for further research into four main areas: 1) the motivations that drive dark participation behaviors by individuals and coordinated groups; 2) how these individuals and groups exploit platforms and technologies for diverse forms of dark participation; 3) how news publishers, journalists, fact-checkers, platform companies and authorities are dealing with dark participation; and 4) how the public can advance their media literacy for digital media in order to better deal with dark participation. Authorities must advance and broaden their approaches focused on schools and libraries, and may also use emerging technologies in doing so.

Journal ArticleDOI
TL;DR: In this article, the authors explored audience perceptions of different types of disinformation, and the actions that users take to combat them, in three Spanish-speaking countries: Argentina, Chile, and Spain.
Abstract: This article explores audience perceptions of different types of disinformation, and the actions that users take to combat them, in three Spanish-speaking countries: Argentina, Chile, and Spain. Quantitative data from the Digital News Report (2018 and 2019), based on a survey of more than 2000 digital users from each country was used for the analysis. Results show remarkable similarities among the three countries, and how digital users identically ranked the types of problematic information that concerned them most. Survey participants were most concerned by stories where facts are spun or twisted to push a particular agenda, followed by, those that are completely made up for political or commercial reasons, and finally, they were least concerned by poor journalism (factual mistakes, dumbed-down stories, misleading headlines/clickbait). A general index of “Concern about disinformation” was constructed using several sociodemographic variables that might influence the perception. It showed that the phenomenon is higher among women, older users, those particularly interested in political news, and among left-wingers. Several measures are employed by users to avoid disinformation, such as checking a number of different sources to see whether a news story is reported in the same way, relying on the reputation of the news company, and/or deciding not to share a news story due to doubts regarding its accuracy. This article concludes that the perceived relevance of different types of problematic information, and preventive actions, are not homogeneous among different population segments.

Journal ArticleDOI
TL;DR: It was found that people who had no specific sources to inform themselves about algorithms, and those relying on their friends/family for information, were more likely to have algorithmic misconceptions, while media channels, school, and having one’s own (online) experiences were found to be sources associated with having fewer algorithmmic misconceptions.
Abstract: Algorithms are widely used in our data-driven media landscape. Many misconceptions have arisen about how these algorithms work and what they can do. In this study, we conducted a large representative survey ( N = 2,106) in the Netherlands to explore algorithmic misconceptions. Results showed that a significant part of the general population holds (multiple) misconceptions about algorithms in the media. We found that erroneous beliefs about algorithms are more common among (1) older people (vs. younger people), (2) lower-educated people (vs. higher-educated), and (3) women (vs. men). In addition, it was found that people who had no specific sources to inform themselves about algorithms, and those relying on their friends/family for information, were more likely to have algorithmic misconceptions. Conversely, media channels, school, and having one’s own (online) experiences were found to be sources associated with having fewer algorithmic misconceptions. Theoretical implications are formulated in the context of algorithmic awareness and the digital divide. Finally, societal implications are discussed, such as the need for algorithmic literacy initiatives.

Journal ArticleDOI
TL;DR: The Social Network Analysis technique, with visualization as a key component, is used to analyze the conversation on Twitter about the deepfake phenomenon and shows that half of the actors who function as bridges in the interactions that shape the network are journalists and media, which is a sign of the concern that this sophisticated form of manipulation generates in this collective.
Abstract: The term deepfake was first used in a Reddit post in 2017 to refer to videos manipulated using artificial intelligence techniques and since then it is becoming easier to create such fake videos. A recent investigation by the cybersecurity company Deeptrace in September 2019 indicated that the number of what is known as fake videos had doubled in the last nine months and that most were pornographic videos used as revenge to harm many women. The report also highlighted the potential of this technology to be used in political campaigns such as in Gabon and Malaysia. In this sense, the phenomenon of deepfake has become a concern for governments because it poses a short-term threat not only to politics, but also for fraud or cyberbullying. The starting point of this research was Twitter’s announcement of a change in its protocols to fight fake news and deepfakes. We have used the Social Network Analysis technique, with visualization as a key component, to analyze the conversation on Twitter about the deepfake phenomenon. NodeXL was used to identify main actors and the network of connections between all these accounts. In addition, the semantic networks of the tweets were analyzed to discover hidden patterns of meaning. The results show that half of the actors who function as bridges in the interactions that shape the network are journalists and media, which is a sign of the concern that this sophisticated form of manipulation generates in this collective.

Journal ArticleDOI
TL;DR: The limitations of the current scholarly game studies field are explored in this paper, where the authors argue that there are certain attributes broadly understood as "GS" by those writing in or adjacent to the field; those attributes are historically rooted in an attempt to disassociate videogames from other types of electronic (and later digital) media; and the preconditions that have led to this split are currently moot.
Abstract: The article explores the limitations of the current scholarly game studies (GS) field. Its central presuppositions are (1) that there are certain attributes broadly understood as “GS” by those writing in or adjacent to the field; (2) that those attributes are historically rooted in an attempt to disassociate videogames from other types of electronic (and later—digital) media; and that (3) the preconditions that have led to this split are currently moot. In the first section of this article, I elaborate on these presuppositions through reading GS as a historically rooted field, centred around the videogame artefact. Following, by examining the notion of being ‘against’ something in academic work, I move to my central claim for the article: that maintaining this conception of GS is counterproductive to the state of contemporary videogames scholarship and that adopting a post-dualistic and post-humanities stance will greatly contribute to the broadening of the field. I break down this claim into three separate threads. Ontologically, I show that videogames are much closer to non-videogames than they used to be. Methodologically, I point out how re-integrating methodologies from outside the field is crucial to address the complex phenomena evolved in and around gaming. Politically, I highlight the importance of games in contemporary digital culture and show how boundary-work and gatekeeping might harm the attempt to make game scholarship engage with larger political issues. The article concludes with suggestions for a more inclusive and intermingled vision for the field, focusing on the notion of play rather than games.

Journal ArticleDOI
TL;DR: In this article, the authors present a study based on a hybrid methodology: two matrix surveys of students and a focus group of professors (n = 6), experts in multimedia journalism, to assess how journalism students perceive and assess the spread of fake news.
Abstract: Technological platforms, such as social media, are disrupting traditional journalism, as a result the access to high-quality information by citizens is facing important challenges, among which, disinformation and the spread of fake news are the most relevant one. This study approaches how journalism students perceive and assess this phenomenon. The descriptive and exploratory research is based on a hybrid methodology: Two matrix surveys of students and a focus group of professors (n = 6), experts in Multimedia Journalism. The first survey (n = 252), focused on students’ perception of fake news, the second (n = 300) aims at finding out the type of content they had received during the recent confinement caused by the Covid-19 pandemic. Results show that most of the students prefer online media as a primary source of information instead of social media. Students consider that politics is the main topic of fake news, which, according to the respondents, are mainly distributed by adult users through social networks. The vast majority believe that fake news are created for political interests and a quarter of the sample considers that there is a strong ideological component behind disinformation strategies. Nonetheless, the study also reveals that students do not trust in their ability to distinguish between truthful and false information. For this reason, this research concludes, among other aspects, that the promotion of initiatives and research to promote media literacy and news literacy are decisive in the training of university students.

Journal ArticleDOI
TL;DR: In this article, gender differences in the perception of fake news and the degree of difficulty in detecting fake news are investigated. But the results are limited to the most common topics it covers and the topics of false information received.
Abstract: In the current media ecosystem, in which the traditional media coexists with new players who are able to produce information and spread it widely, there is growing concern about the increasing prominence of fake news. Despite some significant efforts to determine the effects of misinformation, the results are so far inconclusive. Previous research has sought to analyze how the public perceive the effects of disinformation. This article is set in this context, and its main objective is to investigate users’ perception of fake news, as well as identify the criteria on which their recognition strategies are based. The research pays particular attention to determining whether there are gender differences in the concern about the effects of fake news, the degree of difficulty in detecting fake news and the most common topics it covers. The results are based on the analysis of a representative survey of the Spanish population (N = 1,001) where participants were asked about their relationship with fake news and their competence in determining the veracity of the information, and their ability to identify false content were assessed. The findings show that men and women’s perception of difficulty in identifying fake news is similar, while women are more concerned than men about the pernicious effects of misinformation on society. Gender differences are also found in the topics of the false information received. A greater proportion of men receive false news on political issues, while women tend to more frequently receive fake news about celebrities.

Journal ArticleDOI
TL;DR: The #120decibel campaign by the German Identitarian Movement in 2018 was analysed and discussed in this article as characteristic of affective publics in societies challenged by an increasing number of actors forming an alliance on anti-migration issues based on questionable feminist positions.
Abstract: This article analyses the changed structures, actors and modes of communication that characterise ‘dissonant public spheres.’ With the #120decibel campaign by the German Identitarian Movement in 2018, gender and migration were pitched in a racist tune, absorbing feminist concerns and positions into neo-nationalistic, misogynist and xenophobic propaganda. The article examines the case of #120decibel as an instance of ‘affective publics’ (Lunenborg, 2019a) where forms of feminist protest and emancipatory hashtag activism are absorbed by anti-migration campaigners. Employing the infrastructure and network logics of social media platforms, the campaign gained public exposure and sought political legitimacy through strategies of dissonance, in which a racial solidarity against the liberal state order was formed. Parallel structures of networking and echo-chamber amplification were established, where right-wing media articulate fringe positions in an attempt to protect the rights of white women to be safe in public spaces. #120decibel is analysed and discussed here as characteristic of the ambivalent role and dynamics of affective publics in societies challenged by an increasing number of actors forming an alliance on anti-migration issues based on questionable feminist positions.

Journal ArticleDOI
TL;DR: In this paper, the authors analyzed RedCheq, the first fact-checking journalism alliance in an electoral regional context led by Colombiacheck, 11 in-depth interviews were conducted to identify the perceptions of regional fact-checkers regarding the usefulness of this journalistic practice, its achievements, and the key aspects for incorporating fact checking into the regional media ecosystem.
Abstract: Fact-checking alliances emerged worldwide to debunk political disinformation in electoral contexts because of social concerns related to information authenticity. This study, thus, included the Latin American context in fact-checking journalism studies as a journalistic practice to fight political disinformation. Through analyzing RedCheq, the first fact-checking journalism alliance in an electoral regional context led by Colombiacheck, 11 in-depth interviews were conducted to identify the perceptions of regional fact-checkers regarding the usefulness of this journalistic practice, its achievements, and the key aspects for incorporating fact-checking into the regional media ecosystem. The study results revealed that RedCheq achieved the goal of fighting disinformation, and that fact-checking developed as transformational leverage for the regional media. Regional journalists perceived fact-checking as an element that restores credibility and social trust in regional media as the epistemology of this journalistic practice neglects the power pressure and dissemination of official narratives. Finally, this study highlighted how fact-checking journalism contributes to the democratic quality and civic empowerment in silenced and polarized environments. In addition, it discussed the need to expand fact-checking journalism’s coverage to new geographical areas and improve journalists’ professional competencies and training, thereby enabling them to function as using verification tools based on regional journalists’ requirements.

Journal ArticleDOI
TL;DR: In this article, three theoretical perspectives are offered, in turn looking at serious games as forms of (promotional) communication, personal media experiences, and technological innovations, which results in insights relating to (among others), how the identity of serious games might hinder their diffusion, how expected gratifications could fail to match the intentions of these games, and what could cause someone to ‘adopt’ a serious game.
Abstract: Serious games are designed to educate, train, or persuade their players on specific topics and issues. While a lot of studies have sought to prove the effects of these games, the overall image and legitimization of serious games has not benefited fully from these efforts. Indicating that the issue stems from the difference between the captive audience exposed to games in effects studies and the contexts in which people come to play serious games in everyday life, the current article sketches out the research that needs to be performed before this gap can be filled. Three theoretical perspectives are offered, in turn looking at serious games as forms of (promotional) communication, personal media experiences, and technological innovations. This analysis results in insights relating to (among others), how the identity of serious games might hinder their diffusion, how expected gratifications could fail to match the intentions of these games, and what could cause someone to ‘adopt’ a serious game. Based on the insights gained by applying these lenses, potential factors are listed and linked to methodologies that could prove or disprove their importance. These methodologies involve quantitative and qualitative investigations to create a deeper picture of how potential players approach serious games. The article concludes with open questions to investigators and industry professionals generated from this process.

Journal ArticleDOI
TL;DR: This work first reviews theoretical and empirical research in the field of political microtargeting and online privacy, then analyzes how privacy is experienced by social media users during political micro Targeting and suggests clear-cut propositions for how political micro targeting can be researched.
Abstract: Social media allow political parties to conduct political behavioral targeting in order to address and persuade specific groups of users and potential voters. This has been criticized: Most social media users do not know about these microtargeting strategies, and the majority of people who are aware of targeted political advertising say that it is not acceptable. This intrusion on personal privacy is viewed as problematic by users and activists alike. The overarching goal of this article is to elaborate on social media users’ privacy perceptions and potential regulating behaviors in the face of political microtargeting. This work is theoretical in nature. We first review theoretical and empirical research in the field of political microtargeting and online privacy. We then analyze how privacy is experienced by social media users during political microtargeting. Building on our theoretical analysis, we finally suggest clear-cut propositions for how political microtargeting can be researched while considering users’ privacy needs on the one hand and relevant political outcomes on the other.