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Journal ArticleDOI

A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

TLDR
The article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective and identifies specific application areas in digital cultural heritage and makes suggestions as to which technology is most appropriate in each case.
Abstract
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.

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Challenges and prospects

Emma Bell, +1 more
TL;DR: A review of the field of Organizational Ethnography and Anthropological Studies can be found in this article, with a focus on qualitative analysis of organizational behavior and the role of women in such research.
Proceedings ArticleDOI

"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming

TL;DR: It was found that ICH streamers had altruistic motivations and engaged with viewers using multiple modalities beyond livestreams, while non-live curated videos attracted attention from a broader audience and assisted in the archiving of knowledge.
Journal ArticleDOI

A Review of Augmented Reality Applications for History Education and Heritage Visualisation

TL;DR: The purpose of this study is to speculate regarding the following questions: How is augmented reality currently being used to enhance history education?
Journal ArticleDOI

Augmented reality in the tourism industry: A multi-stakeholder analysis of museums

TL;DR: In this article, the authors analyzed three interrelated streams of literature (digital innovation, tourism management and stakeholder theory) and developed a conceptual paper that sheds light on AR in museums.
Journal ArticleDOI

3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

TL;DR: In this paper, the authors describe and assess a workflow for the production of historically accurate 3D assets, targeting interactive, immersive VR products, supported by the case study of the Forum of Augustus and different output applications, highlighting peculiarities and issues emerging from a multi and interdisciplinary approach.
References
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Journal ArticleDOI

A survey of augmented reality

TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
Journal Article

A Taxonomy of Mixed Reality Visual Displays

TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
Journal ArticleDOI

Recent advances in augmented reality

TL;DR: This work refers one to the original survey for descriptions of potential applications, summaries of AR system characteristics, and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies.
Proceedings ArticleDOI

Augmented Reality : A class of displays on the reality-virtuality continuum

TL;DR: In this article, the authors discuss augmented reality displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of ''mixed reality'' displays, which also includes augmented virtuality (AV).
Journal ArticleDOI

A Survey of Augmented Reality Technologies, Applications and Limitations

TL;DR: The field of AR is described, including a brief definition and development history, the enabling technologies and their characteristics, and some known limitations regarding human factors in the use of AR systems that developers will need to overcome.
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