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Open AccessJournal ArticleDOI

A Systematic Review of AR and VR Enhanced Language Learning

Xinyi Huang, +3 more
- 21 Apr 2021 - 
- Vol. 13, Iss: 9, pp 4639
TLDR
It was found that immersing learners into virtual worlds is the main approach to language learning in AR and VR studies and implications identified from previous research include the need of providing training for teachers, enlarging sample sizes, and exploring learner factors such as learner engagement and satisfaction.
Abstract
This paper provided a systematic review of previous Augmented Reality (AR) and Virtual Reality (VR) studies on language learning. A total of 88 articles were selected and analyzed from five perspectives: their ways of integrating AR or VR tools in language learning; main users of AR and VR technologies; major research findings; why AR and VR tools are effective in promoting language learning; and the implications. It was found that (1) immersing learners into virtual worlds is the main approach to language learning in AR and VR studies; (2) university students were the main users of AR/VR technologies; (3) the major research findings concerning the benefits of AR and VR included improvement of students’ learning outcomes, enhancement of motivation, and positive perceptions towards using AR and VR; (4) AR and VR tools promoted language learning through providing immersive learning experience, enhancing motivation, creating interaction, and reducing learning anxiety; and (5) implications identified from previous research include the need of providing training for teachers, enlarging sample sizes, and exploring learner factors such as learner engagement and satisfaction.

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Citations
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Journal ArticleDOI

Technology-Enhanced Education through VR-Making and Metaverse-Linking to Foster Teacher Readiness and Sustainable Learning

Hyejin Lee, +1 more
- 16 Apr 2022 - 
TL;DR: In this paper , the authors investigated the multi-dimensional aspects of teachers' readiness to design technology-enhanced learning environments and how their VR creation can be linked to a metaverse platform for learning adaptivity and sustainable education.
Journal ArticleDOI

A Systematic Review of Research on High-Immersion Virtual Reality for Language Learning

TL;DR: A systematic review of existing research on virtual reality-based language learning encompassing 32 peer-reviewed studies published between 2015 and 2020 yielded three main language-related findings: multiple exposures to VR are necessary for effective learning, VR is beneficial for contextual vocabulary learning, and perceptions of language learning in VR are positive, but its effectiveness is understudied.
Journal ArticleDOI

A Systematic Review of Machine-Translation-Assisted Language Learning for Sustainable Education

Xinjie Deng, +1 more
- 22 Jun 2022 - 
TL;DR: The authors presented a systematic review of literature on MT-assisted language learning in terms of main users, theoretical frameworks, users' attitudes, and the ways in which MT tools are integrated with language teaching and learning.

Augmented Reality in Foreign Language Education: A Review of Empirical Studies (增强现实技术在外语教学中的应用:文献综述性研究)

TL;DR: In this article, a literature review examines how augmented reality has been used in foreign language learning, including skill development (listening, speaking, reading and writing), vocabulary, grammar, culture, and the aspect of affect in language learning.
References
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Journal ArticleDOI

Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education

TL;DR: Results suggest games show higher learning gains than simulations and virtual worlds, and for simulation studies, elaborate explanation type feedback is more suitable for declarative tasks whereas knowledge of correct response is more appropriate for procedural tasks.
Journal ArticleDOI

Advantages and challenges associated with augmented reality for education: A systematic review of the literature

TL;DR: In this article, a systematic review of the literature on augmented reality (AR) used in educational settings is presented, considering factors such as publication year, learner type (e.g., K-12, higher education, and adult), technologies in AR, and the advantages and challenges of using AR in educational setting.
Journal ArticleDOI

Augmented reality in education: a meta-review and cross-media analysis

TL;DR: Analysis of publications that have previously compared student learning in AR versus non-AR applications identifies a list of positive and negative impacts of AR experiences on student learning and highlights factors that are potentially underlying these effects.
Journal Article

Augmented Reality Trends in Education: A Systematic Review of Research and Applications.

TL;DR: A systematic review of literature on augmented reality in educational settings considering the factors mentioned before is presented in this article, where 32 studies published between 2003 and 2013 in 6 indexed journals were analyzed.

A systematic review of Virtual Reality in education

TL;DR: A systematic review of the use of virtual reality in education, as well as two distinct thematic analyses that indicate that the majority of researchers use virtual reality to increase the intrinsic motivation of students, and refer to a narrow range of factors such as constructivist pedagogy, collaboration, and gamification in the design of their experiences.
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