An Overview of Problematic Gaming
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Citations
Validation of the ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 internet gaming disorder criteria
Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.
Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test
Intense video gaming is not essentially problematic.
References
Diagnostic and statistical manual of mental disorders, fifth edition
A ‘components’ model of addiction within a biopsychosocial framework
Diagnostic and Statistical Manual of Mental Disorders, Third Edition, Revised
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Pathological Video-Game Use Among Youth Ages 8 to 18 A National Study
Related Papers (5)
Frequently Asked Questions (5)
Q2. What are the future works mentioned in the paper "Social networking addiction: an overview of preliminary findings" ?
Due to the scarcity of research in this domain with a specific focus on SNS addiction specificity and comorbidity, further empirical research is necessary. Thus, future studies have great potential in addressing the emergent phenomenon of SNS addiction by means of applying better methodological designs, including more representative samples, and using more reliable and valid addiction scales so that current gaps in empirical knowledge can be filled. Similarly, it appears necessary to conduct further psychophysiological studies to assess the phenomenon from a biological perspective. Studies endorsing only a few potential addiction criteria are not sufficient for establishing clinically significant addiction status.
Q3. What did they use to measure social media use?
They used Mitchell and Beard’s (2010) Internet Dependency Scale (IDS) to measure time spent using social media and social media withdrawal.
Q4. What is the main argument that the use of social networking is addictive?
The rapid rise of online social networking—particularly in relation to the increasing amounts of time people spend online—has led some to claim that excessive SNS use may be addictive to some individuals (Kuss & Griffiths, 2011).
Q5. How did they test and validate the dual effect of enjoyment?
Turel and Serenko (2012) tested and validated the dual effect of enjoyment, with a data set of 194 American students (19–40 years of age [mean age 23 years] and all of whom were social networking website users) analyzed with structural equation modeling techniques.