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Proceedings ArticleDOI

AppDetox: helping users with mobile app addiction

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TLDR
AppDetox is presented: an app that allows users to purposely create rules that keep them from using certain apps, and finds that people are rather rigorous when restricting their app use, and that mostly they suppress use of social networking and messaging apps.
Abstract
With the increasing adoption of smartphones also a problematic phenomena become apparent: People are changing their habits and become addicted to different services that these devices provide. In this paper we present AppDetox: an app that allows users to purposely create rules that keep them from using certain apps. We describe our deployment of the app on a mobile application store, and present initial findings gained through observation of about 11,700 users of the application. We find that people are rather rigorous when restricting their app use, and that mostly they suppress use of social networking and messaging apps.

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Citations
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L’adaptation pour une persuasion durable

TL;DR: In this paper, the authors explore l'adaptation for apporter de la variete et de la pertinence a la persuasion and ainsi pallier l'usure de l'efficacite des messages persuasifs.
Book ChapterDOI

Blocking Mobile Based Games and Nullifying the Search String Containing Inappropriate Words

TL;DR: In this paper, an android application with Natural Language Processing (NLP) is designed to solve the problem of game addiction in teenagers in the age group of 5-20 years.
Proceedings ArticleDOI

Monitoring and Controlling Phone Usage to Raise Awareness and Combat Digital Addiction

TL;DR: In this article, the authors present a mobile application to monitor and control the phone usage so that it can help combat digital addiction, which is a form of addiction that has become more prevalent with people due to the ever-growing technological advances that our devices have achieved.
Journal ArticleDOI

Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis

TL;DR: In this article , the authors present a systematic review and a meta-analysis of current work on tools for digital self-control, focusing on motivations, strategies, design choices, and challenges that characterize the design, development, and evaluation of digital self control tools.
Proceedings ArticleDOI

Mind-proofing Your Phone: Navigating the Digital Minefield with GreaseTerminator

TL;DR: GreaseTerminator as mentioned in this paper is a tool that enables researchers to develop, deploy, and test interventions against digital harms with end-users, such as distraction, political polarisation through hate speech, and children being exposed to damaging material.
References
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Journal ArticleDOI

Habits make smartphone use more pervasive

TL;DR: It is found that checking habits occasionally spur users to do other things with the device and may increase usage overall, and supporting habit-formation is an opportunity for making smartphones more “personal” and “pervasive.”
Journal ArticleDOI

Social networking on smartphones: When mobile phones become addictive

TL;DR: It is found that the use of SNS mobile applications is a significant predictor of mobile addiction and the result shows that theUse of S NS mobile applications are affected by both SNS network size and SNS intensity of the user.
Journal ArticleDOI

Personality and self reported mobile phone use

TL;DR: It is concluded that psychological theory can explain patterns of mobile phone use and extraverted individuals were less likely to value incoming calls.
Journal ArticleDOI

Mining large-scale smartphone data for personality studies

TL;DR: From the analysis, it is shown that several aggregated features obtained from smartphone usage data can be indicators of the Big-Five traits and described a machine learning method to detect the personality trait of a user based on smartphone usage.
Journal ArticleDOI

Nomophobia: Dependency on virtual environments or social phobia?

TL;DR: The case of an individual with social phobia who developed a dependency on communication through virtual environments, and used a PC as a form of relating to the outside world to reduce stress and to avoid direct social relations is reported.
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