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Showing papers in "Computers in Human Behavior in 2013"


Journal ArticleDOI
TL;DR: The present research presents three studies conducted to advance an empirically based understanding of the fear of missing out phenomenon, the Fear of Missing Out scale (FoMOs), which is the first to operationalize the construct.

1,598 citations


Journal ArticleDOI
TL;DR: It is concluded that for some behavioral tests, online recruitment and testing can be a valid-and sometimes even superior-partner to in-person data collection.

1,489 citations


Journal ArticleDOI
TL;DR: This paper summarizes the scholarly writings as well as reviews the findings of empirical investigations on the utility and effectiveness of social media in the higher education class and discusses some limitations.

792 citations


Journal ArticleDOI
TL;DR: The guidelines and main features of a social gamification framework to be applied in an existent K-6 social learning environment and how to apply it in education are presented.

688 citations


Journal ArticleDOI
TL;DR: The review covers definitional issues such as repetition and power imbalance, types of cyberbullying, age and gender differences, overlap with traditional bullying and sequence of events, differences between cyberbullies and traditional bullying, motives for and impact of cyber victimization, coping strategies, and prevention/intervention possibilities.

673 citations


Journal ArticleDOI
TL;DR: Having a positive attitude toward technology did not affect being on-task during studying, but those who preferred to task-switch had more distracting technologies available and were more likely to be off-task than others.

600 citations


Journal ArticleDOI
TL;DR: It is found that the use of SNS mobile applications is a significant predictor of mobile addiction and the result shows that theUse of S NS mobile applications are affected by both SNS network size and SNS intensity of the user.

558 citations


Journal ArticleDOI
TL;DR: It is concluded that Facebook may act as a separate social medium in which to develop and maintain relationships, providing an alternative social outlet associated with a range of positive psychological outcomes.

495 citations


Journal ArticleDOI
TL;DR: It is predicted that political discussions in Facebook will present a more egalitarian distribution of comments between discussants and higher level of politeness in their messages, whereas politeness is lower in the more anonymous and deindividuated YouTube.

454 citations


Journal ArticleDOI
TL;DR: The new Media and Technology Usage and Attitudes Scale was suggested as a method of measuring media and technology involvement across a variety of types of research studies either as a single 60-item scale or any subset of the 15 subscales.

444 citations


Journal ArticleDOI
TL;DR: This paper examines the factors and theoretical frameworks for the adoption of technology for older adults, and proposes two models of technology acceptance and rejection, one from an ease of learning perspective, and one from a system and user perspective.

Journal ArticleDOI
TL;DR: Frequent usage of online shopping and social online activities, high neuroticism and low agreeableness significantly increased the chances of being addicted to the Internet, whereas a combination of online gaming and openness to experience increased it.

Journal ArticleDOI
TL;DR: Results showed both positive and negative aspects of technology including social media as well as apparently detrimental effects of a preference for multitasking.

Journal ArticleDOI
TL;DR: The use of online gaming and social applications increased the risk for Internet addiction, whereas extraversion and conscientiousness appeared as protective factors in high frequency online gamers and support the inclusion of ‘Internet addiction’ in the DSM-V.

Journal ArticleDOI
TL;DR: Factor analysis results showed that content generation using social media was satisfying five socio-psychological needs: showing affection, venting negative feelings, gaining recognition, getting entertainment, and fulfilling cognitive needs.

Journal ArticleDOI
Reynol Junco1
TL;DR: This study provides the first test of the criterion validity of measures of Facebook frequency by comparing self-reported time spent on the site and number of logins against actual usage as measured by computer monitoring software.

Journal ArticleDOI
TL;DR: The short version of the IAT has good psychometric properties and represents the Internet addiction's key elements based on the proposed diagnostic criteria.

Journal ArticleDOI
TL;DR: The case of an individual with social phobia who developed a dependency on communication through virtual environments, and used a PC as a form of relating to the outside world to reduce stress and to avoid direct social relations is reported.

Journal ArticleDOI
TL;DR: Although specific associations exist between problematic use and certain motives (e.g. advancement, escapism), longitudinal analyses showed that high involvement in the game is not necessarily associated with a negative impact upon daily living.

Journal ArticleDOI
TL;DR: It is found that Twitter opinion leaders have higher motivations of information seeking, mobilization, and public expression than nonleaders, and mobilization and public-expression motivations mediate the association between perceived opinion leadership and Twitter use frequency.

Journal ArticleDOI
TL;DR: Modated Multiple Regression analysis results showed that the negative relationship between SNS use and GPA was moderated by multitasking only in the US sample, and may be due to European students being less prone to ''disruptive'' multitasking.

Journal ArticleDOI
TL;DR: The role of INE in facilitating citizens' online political participation was stronger for those who consume less entertainment online, indicating that incidental news exposure may increase existing gaps in political participation between people who prefer news and people who prefers entertainment online.

Journal ArticleDOI
TL;DR: Compared to men, women prefer and more frequently use text messaging, social media, and online video calls, suggesting that the nature of mediated social interaction is changing.

Journal ArticleDOI
TL;DR: Regression analyses revealed significant predictors of SNS include perceived usefulness, trust in SNS, and frequency of internet use, while factors of ease of use and social pressures were not significant predictor.

Journal ArticleDOI
TL;DR: The findings show that the intensity of Facebook use and engagement in risky Facebook behaviors were related to Facebook victimization and Facebook bullying, respectively.

Journal ArticleDOI
TL;DR: A new model is obtained that explains both cyber-bullying and traditional bullying which could be a strong evidence to base future interventions to prevent and reduce these problems.

Journal ArticleDOI
TL;DR: It is demonstrated that Koreans' smartphone use is affected more by motivations based on instrumental and goal-oriented use than by ritualized and less-goal oriented use, suggesting that to spread information system with innovative and active features, developers should pay attention to users' intrinsic motivations as well as to their extrinsic perceptions.

Journal ArticleDOI
TL;DR: The results show that belonging, hedonism, self-esteem, and reciprocity are the four main values users attain through SNS adoption, and the chains associated with S NS adoption can be represented in a hierarchical value map.

Journal ArticleDOI
TL;DR: Using a longitudinal design, this study finds that users' switching intention to cloud services was not only positively influenced by expected switching benefits whose antecedents are omnipresence of cloud services and collaboration support, but also negatively influenced byexpected switching costs whose antecesents are satisfaction with incumbent IT and breath use of inclement IT.

Journal ArticleDOI
TL;DR: The results indicated that self-control most significantly affected both users' flow and addiction in relation to their use of the Internet, video games, and mobile phones, as well as two dimensions of dispositional media use motives.