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Open AccessJournal ArticleDOI

Assessment of Virtual Reality as a Didactic Resource in Higher Education

Diego Vergara, +3 more
- 17 Nov 2021 - 
- Vol. 13, Iss: 22, pp 12730
TLDR
In this article, the authors used a questionnaire that assesses the technical aspects and future projection of virtual reality, its drawbacks and the perception of the different dimensions of the participants' knowledge about virtual reality and its didactic employability.
Abstract
Given that the university teachers with more experience in the use of virtual reality are those corresponding to the areas of Health Sciences and of Engineering and Architecture, this article analyzes the assessment these teachers make about virtual reality as a teaching resource in their respective disciplines. The study uses a questionnaire that assesses the technical aspects and future projection of virtual reality, its drawbacks and the perception of the different dimensions of the participants’ knowledge about virtual reality and its didactic employability. The questionnaire was answered by a sample of 423 university teachers of different genders, ages, academic level and teaching experience, whose teaching activity is developed in various Latin American universities in the area of Health Sciences or in the area of Engineering/Architecture. Their answers have been analyzed descriptively and Spearman’s r statistics and the Multifactor ANOVA test have been used to verify the existence of significant differences in their evaluations for the different variables considered, cross-referencing them with the field of knowledge. Within the main results, gaps by area, years of teaching experience and academic level in the participants’ evaluations have been identified and discussed.

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Citations
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Variables Influencing Professors’ Adaptation to Digital Learning Environments during the COVID-19 Pandemic

TL;DR: In this article , the influence of the COVID-19 pandemic on the adaptation to digital learning environments (DLE) of a group of 908 university professors was studied.
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Virtual reality as a didactic resource from the perspective of engineering teachers

TL;DR: In this article , the assessment of engineering professors of different nationalities and universities regarding the use of virtual reality (VR) technologies in the classroom is analyzed, both within the complete sample of participants and within the subsets formed when they are differentiated by gender, age, and time of teaching experience.
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Influence of Country Digitization Level on Digital Pandemic Stress

TL;DR: In this paper , the influence of the COVID-19 pandemic on the adaptation of university professors to digital learning environments (DLEs) was investigated. But, the authors found that neither the level of digital competence nor the GII of the country of origin fully explain the degree of pandemic stress regarding the use of DLEs.
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Didactic Use of Virtual Reality in Colombian Universities: Professors' Perspective

TL;DR: In this paper , the authors present quantitative research on the perception of the didactic use of virtual reality by university professors in Colombia, with special attention to the differences according to their area of knowledge, as the main variable, and gender and digital generation as secondary variables.
Journal ArticleDOI

A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes

TL;DR: In this article, the authors systematically and meta-analytically examined the effect of VR technologies on educational outcomes using Stata 14.0 and found that VR technologies can positively influence learning outcomes in education, improve learning outcomes across the world except Europe, and facilitate learning outcomes at different educational levels except the primary school level.
References
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Journal Article

A Taxonomy of Mixed Reality Visual Displays

TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
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Defining Virtual Reality: Dimensions Determining Telepresence

TL;DR: In this paper, a variable-based definition of virtual reality is proposed, which can be used to classify virtual reality in relation to other media, such as TV, movies, etc.
Book

Defining virtual reality: dimensions determining telepresence

TL;DR: This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media, based on concepts of "presence" and "telepresence".
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Recent advances in augmented reality

TL;DR: This work refers one to the original survey for descriptions of potential applications, summaries of AR system characteristics, and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies.
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A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

TL;DR: VR seems to be a promising sphere as this study identifies 18 application domains, indicating a better reception of this technology in many disciplines, and several gaps point toward unexplored regions of VR design for education, which could motivate future work in the field.
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