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Journal ArticleDOI

Constructing User Interfaces Based on Logical Input Devices

Pfaff, +2 more
- 01 Nov 1982 - 
- Vol. 15, Iss: 11, pp 62-68
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TLDR
Making text editors more like computer games may seem ridiculous on the surface, but these "games" use basic motivational techniques-something designers of application systems have overlooked.
Abstract
35 Using Handwriting Action to Construct Models of Engineering Objects Mamoru Hosaka and Fumihiko Kimura With this symbol recognition technique, handwritten engineering drawings can be used as direct computer input for generating machine models of design objects. 49 The Adventure of Getting to Know a Computer John M. Carroll Making text editors more like computer games may seem ridiculous on the surface, but these \"games\" use basic motivational techniques-something designers of application systems have overlooked.

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Citations
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BookDOI

Computer Graphics Programming

TL;DR: Information is provided on how to identify the different types of attributes in a response to the following question: "What is the percentage of attributes that are black and white?"
Journal ArticleDOI

Abstractions for user interface design

Coutaz
- 01 Sep 1985 - 
TL;DR: It is argued that designers of the interface between users and computer systems need a toolkit of abstractions that embody human factors knowledge while automatically executing the low-level details of the interaction.
Proceedings ArticleDOI

3D screen-space widgets for non-linear projection

TL;DR: This paper shows that 2D feature constraints are a direct and effective approach to control both the 2D layout of scene objects and the conceptually complex, high dimensional parameter space of nonlinear scene projection.
Proceedings ArticleDOI

Formal specifications for modeling and developing human/computer interfaces

TL;DR: These experiments demonstrate the utility of Prolog as a high level specification language and point the way to a full dialogue development system that can incorporate a multi-layered concept of human/computer interaction.
Journal ArticleDOI

An introduction to computer graphics

TL;DR: An extensive bibliography of over 500 entries is provided to assist anyone requiring a list of further reading on the subject of computer graphics.
References
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Journal ArticleDOI

Lexical and pragmatic considerations of input structures

TL;DR: The main body of this paper examines some of the taxonomies which have been proposed and examines how they can serve as useful structures for relatin g studies in user interface problems and attempts to augment the power of these structures by developing their ability to take into account the effect of gestural and positional factors on the overall effect of the user interface.
Proceedings ArticleDOI

The detailed semantics of graphics input devices

TL;DR: Examples are included, showing how the GKS facilities derive from the model, and the Core's “STROKE” device is used to show how the model controls future extensions to GKS.
Proceedings ArticleDOI

The semantics of graphic input devices

TL;DR: In the service of program portability, human factors adaptability, economy, and maximal use of terminal capability, a sufficient set of virtual devices is described.
Journal ArticleDOI

Dialogue Cells: A Method for Defining Interactions

TL;DR: This Method Provides Both a Basic Approach and Some Powerful New Tools to Aid in Dialogue Programming.
Journal ArticleDOI

Methodology in Computer Graphics

M. A. Jackson
- 01 Aug 1980 -